public void PlayerAppService_UpdateKeyValue_True() { //Arrange var player = new PlayerViewModel() { PlayerName = "test", PlayerMoney = 200 }; player.PlayerHeroes.Add(new HeroViewModel() { HeroName = "hero", HeroPrice = 10, HeroType = new HeroTypeViewModel() { HeroTypeName = "test" } }); var keyValue = new Dictionary <string, string>(); keyValue.Add("PlayerName", "asd"); keyValue.Add("PlayerMoney", "230"); //Act var repo = MockRepository.GenerateStub <IPlayerRepository>(); //repo.Stub(s => s.GetByName(player.PlayerHeroes[0].HeroName)).Return(Mapper.Map<HeroViewModel, Hero>(player.PlayerHeroes[0])); var heroService = MockRepository.GenerateStub <IHeroService>(); var playerService = new PlayerService(repo, heroService); var AppService = new PlayerAppService(playerService, heroService); player.ValidationResult.Add(AppService.Update(player, keyValue)); Assert.IsTrue(player.ValidationResult.IsValid); }
public void PlayerAppService_BuyHero_WithoutMoney_False() { //Arrange var player = new PlayerViewModel() { PlayerName = "test", PlayerMoney = 23 }; var hero = new HeroViewModel() { HeroName = "test", HeroPrice = 24 }; //Act var repoPlayer = MockRepository.GenerateStub <IPlayerRepository>(); repoPlayer.Stub(s => s.GetById(player.PlayerId)).Return(Mapper.Map <PlayerViewModel, Player>(player)); var repoHero = MockRepository.GenerateStub <IHeroRepository>(); repoHero.Stub(s => s.GetById(hero.HeroId)).Return(Mapper.Map <HeroViewModel, Hero>(hero)); var repoType = MockRepository.GenerateStub <IHeroTypeRepository>(); var heroService = new HeroService(repoHero, repoType); var playerService = new PlayerService(repoPlayer, heroService); var AppService = new PlayerAppService(playerService, heroService); player.ValidationResult.Add(AppService.BuyHero(player.PlayerId, hero.HeroId)); Assert.IsFalse(player.ValidationResult.IsValid); Assert.IsTrue(player.ValidationResult.Erros.Any(e => e.Message == "You don't have money to buy this hero. Please chose another")); }
public void PlayerAppService_BuyHero_True() { //Arrange var player = new PlayerViewModel() { PlayerName = "test", PlayerMoney = 300 }; var hero = new HeroViewModel() { HeroName = "test", HeroPrice = 24 }; //Act var repoPlayer = MockRepository.GenerateStub <IPlayerRepository>(); repoPlayer.Stub(s => s.GetById(player.PlayerId)).Return(Mapper.Map <PlayerViewModel, Player>(player)); var repoHero = MockRepository.GenerateStub <IHeroRepository>(); repoHero.Stub(s => s.GetById(hero.HeroId)).Return(Mapper.Map <HeroViewModel, Hero>(hero)); var repoType = MockRepository.GenerateStub <IHeroTypeRepository>(); var heroService = new HeroService(repoHero, repoType); var playerService = new PlayerService(repoPlayer, heroService); var AppService = new PlayerAppService(playerService, heroService); player.ValidationResult.Add(AppService.BuyHero(player.PlayerId, hero.HeroId)); Assert.IsTrue(player.ValidationResult.IsValid); }
public void PlayerAppService_Add_False() { //Arrange var playerWithHero = new PlayerViewModel() { PlayerName = "test" }; playerWithHero.PlayerHeroes.Add(new HeroViewModel() { HeroName = "hero", HeroPrice = 10, HeroType = new HeroTypeViewModel() { HeroTypeName = "test" } }); var playerInconsistent = new PlayerViewModel() { PlayerName = null }; //Act var repo = MockRepository.GenerateStub <IHeroRepository>(); repo.Stub(s => s.GetByName(playerWithHero.PlayerHeroes[0].HeroName)).Return(null); var repoType = MockRepository.GenerateStub <IHeroTypeRepository>(); var heroService = new HeroService(repo, repoType); var playerService = MockRepository.GenerateStub <IPlayerService>(); var AppService = new PlayerAppService(playerService, heroService); playerWithHero.ValidationResult.Add(AppService.Add(playerWithHero)); playerInconsistent.ValidationResult.Add(AppService.Add(playerInconsistent)); Assert.IsFalse(playerWithHero.ValidationResult.IsValid); Assert.IsTrue(playerWithHero.ValidationResult.Erros.Any(e => e.Message == "Hero " + playerWithHero.PlayerHeroes[0].HeroName + " is inexistent or invalid")); Assert.IsFalse(playerInconsistent.ValidationResult.IsValid); Assert.IsTrue(playerInconsistent.ValidationResult.Erros.Any(e => e.Message == "Player has invalid name. Please chose another.")); }
public App() { InitializeComponent(); var runtimePlatform = Device.RuntimePlatform; var playerService = new PlayerService(new PlayerRepository(new EntitySQLiteContext(runtimePlatform))); var matchService = new MatchService(new MatchRepository(new EntitySQLiteContext(runtimePlatform))); PlayerService = new PlayerAppService(playerService); MatchService = new MatchAppService(matchService); BackupService = new BackupAppService(matchService, playerService); MainPage = new NavigationPage(new MainPage()); //Background color MainPage.SetValue(NavigationPage.BarBackgroundColorProperty, "#f53d3d"); //Title color MainPage.SetValue(NavigationPage.BarTextColorProperty, Color.White); }
public void PlayerAppService_UpdateKeyValue_False() { //Arrange var validation = new ValidationResult(); var player = new PlayerViewModel() { PlayerName = "test", PlayerMoney = 200 }; var keyValueInvalidKey = new Dictionary <string, string>(); keyValueInvalidKey.Add("PlayerMony", "230"); var keyValueInvalidValue = new Dictionary <string, string>(); keyValueInvalidValue.Add("PlayerName", ""); var keyValueInconsistentValue = new Dictionary <string, string>(); keyValueInconsistentValue.Add("PlayerMoney", "a"); //Act var repo = MockRepository.GenerateStub <IPlayerRepository>(); //repo.Stub(s => s.GetByName(player.PlayerHeroes[0].HeroName)).Return(Mapper.Map<HeroViewModel, Hero>(player.PlayerHeroes[0])); var heroService = MockRepository.GenerateStub <IHeroService>(); var playerService = new PlayerService(repo, heroService); var AppService = new PlayerAppService(playerService, heroService); validation.Add(AppService.Update(player, keyValueInvalidKey)); validation.Add(AppService.Update(player, keyValueInvalidValue)); validation.Add(AppService.Update(player, keyValueInconsistentValue)); //Assert Assert.IsFalse(validation.IsValid); Assert.IsTrue(validation.Erros.Any(e => e.Message == "Attribute PlayerMony does not exist")); Assert.IsTrue(validation.Erros.Any(e => e.Message == "Player has invalid name. Please chose another.")); Assert.IsTrue(validation.Erros.Any(e => e.Message == "Invalid values for update")); }
public void PlayerAppService_Add_True() { //Arrange var playerWithHero = new PlayerViewModel() { PlayerName = "test" }; playerWithHero.PlayerHeroes.Add(new HeroViewModel() { HeroName = "hero", HeroPrice = 10, HeroType = new HeroTypeViewModel() { HeroTypeName = "test" } }); var playerWithoutHero = new PlayerViewModel() { PlayerName = "test" }; //Act var repo = MockRepository.GenerateStub <IHeroRepository>(); repo.Stub(s => s.GetByName(playerWithHero.PlayerHeroes[0].HeroName)).Return(Mapper.Map <HeroViewModel, Hero>(playerWithHero.PlayerHeroes[0])); var repoType = MockRepository.GenerateStub <IHeroTypeRepository>(); var heroService = new HeroService(repo, repoType); var playerService = MockRepository.GenerateStub <IPlayerService>(); var AppService = new PlayerAppService(playerService, heroService); playerWithHero.ValidationResult.Add(AppService.Add(playerWithHero)); playerWithoutHero.ValidationResult.Add(AppService.Add(playerWithoutHero)); Assert.IsTrue(playerWithHero.ValidationResult.IsValid); Assert.IsTrue(playerWithoutHero.ValidationResult.IsValid); }
public void PlayerAppService_BuyHero_Inconsistent_False() { //Arrange var player = new PlayerViewModel() { PlayerName = "test", PlayerMoney = 300 }; var hero = new HeroViewModel() { HeroName = "test", HeroPrice = 24 }; //Act var repoPlayer = MockRepository.GenerateStub <IPlayerRepository>(); repoPlayer.Stub(s => s.GetById(player.PlayerId)).Return(null); var repoHero = MockRepository.GenerateStub <IHeroRepository>(); repoHero.Stub(s => s.GetById(hero.HeroId)).Return(null); var repoType = MockRepository.GenerateStub <IHeroTypeRepository>(); var heroService = new HeroService(repoHero, repoType); var playerService = new PlayerService(repoPlayer, heroService); var AppService = new PlayerAppService(playerService, heroService); player.ValidationResult.Add(AppService.BuyHero(player.PlayerId, hero.HeroId)); Assert.IsFalse(player.ValidationResult.IsValid); Assert.IsTrue(player.ValidationResult.Erros.Any(e => e.Message == "Invalid Player")); Assert.IsTrue(player.ValidationResult.Erros.Any(e => e.Message == "Invalid Hero")); }