Example #1
0
    public void Attack10(int damageDealt)
    {
        Debug.Log("Attack10");

        trailActivation = true;

        playerManager.attack10Collider.enabled = true;          // Activates the collider of the Attack10 attack.

        playerAnimation.Attack10Animation();                    // Calls the Attack10Animation function from the PlayerAnimation script.

        attackDamage = damageDealt;
    }