public void SendRunAnimationState(PlayerAnimation.RunState state) { if (state != prevRunState) { string s = SerializationScript.SerlializeRunAnimationState(_myID, state); SendData(s, 1, true); prevRunState = state; } }
public SendRunAnimMessage(PlayerAnimation.RunState state) { this.state = state; }
public static string SerlializeRunAnimationState(int id, PlayerAnimation.RunState state) { return(GameEvent.ANIMATION + ":" + GameEvent.RUN_ANIM + ":" + id + ":" + (int)state); }