Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        animaterMgr = FindObjectOfType <PlayerAnimaterMgr>();



        EventManager.On("FishingStart", FishsingStartAnimation);
        EventManager.On("FishingStart", FishingStartAction);

        EventManager.On("Acquire", FishingAquireRandom);
        EventManager.On("Acquire", FishingAquireStart);
        EventManager.On("Acquire", FishingAquirAnimation);
    }
Example #2
0
    private void Start()
    {
        //rigid = GetComponent<Rigidbody>();
        //character_rigid = Character.GetComponent<Rigidbody>();

        hpDecrease_coroutin = StartCoroutine(HungryDecease());
        player_equ          = new Equipment(EquipmentType.Ston);
        player_anim         = FindObjectOfType <PlayerAnimaterMgr>();


        StartCoroutine(DustCreate());
        StartCoroutine(RunSoundCreate());
        StartCoroutine(WalkSoundCreate());
    }