// Start is called before the first frame update void Start() { animaterMgr = FindObjectOfType <PlayerAnimaterMgr>(); EventManager.On("FishingStart", FishsingStartAnimation); EventManager.On("FishingStart", FishingStartAction); EventManager.On("Acquire", FishingAquireRandom); EventManager.On("Acquire", FishingAquireStart); EventManager.On("Acquire", FishingAquirAnimation); }
private void Start() { //rigid = GetComponent<Rigidbody>(); //character_rigid = Character.GetComponent<Rigidbody>(); hpDecrease_coroutin = StartCoroutine(HungryDecease()); player_equ = new Equipment(EquipmentType.Ston); player_anim = FindObjectOfType <PlayerAnimaterMgr>(); StartCoroutine(DustCreate()); StartCoroutine(RunSoundCreate()); StartCoroutine(WalkSoundCreate()); }