void ReleaseDesignerOutlets() { if (Player1 != null) { Player1.Dispose(); Player1 = null; } if (Player2 != null) { Player2.Dispose(); Player2 = null; } if (Player3 != null) { Player3.Dispose(); Player3 = null; } if (Player4 != null) { Player4.Dispose(); Player4 = null; } if (PlayerCount != null) { PlayerCount.Dispose(); PlayerCount = null; } }
void OnDispose(object sender, EventArgs e) { Release(); try { Player1.Dispose(); Player2.Dispose(); Player3.Dispose(); Player4.Dispose(); } catch { } base.Dispose(); }