private void player2CheckBox_click(object sender, EventArgs e) { if (Player2CheckBox.Checked) { Player2TextBox.Enabled = true; m_OneHumanPlayer = false; Player2TextBox.Clear(); } else { m_OneHumanPlayer = true; Player2TextBox.Text = "Computer"; Player2TextBox.Enabled = false; } }
private void AgainstButton_Click(object sender, EventArgs e) { Button theSender = sender as Button; if (theSender.Text == "Against a Friend") { AgainstButton.Text = "Against Computer"; Player2TextBox.Clear(); Player2TextBox.Enabled = true; } else { AgainstButton.Text = "Against a Friend"; Player2TextBox.Text = "-computer-"; Player2TextBox.Enabled = false; } }