public GameManager(string i_FirstName, string i_SecondName, Player.eStateOfPlayer i_SecondPlayerState, int i_sizeOfBoard)
 {
     r_PlayersArray = new Player[k_NumOfPlayers] {
         new Player(i_FirstName, Coin.eCoinColor.White, Player.eStateOfPlayer.Human), new Player(i_SecondName, Coin.eCoinColor.Black, i_SecondPlayerState)
     };
     m_CurrentTurn = r_PlayersArray[0];
     r_BoardMatrix = new BoardGame(i_sizeOfBoard);
 }
Example #2
0
        private void startButton_Click(object sender, EventArgs e)
        {
            if (sender == PlayerButton)
            {
                StateOfSecondPlayer = Player.eStateOfPlayer.Human;
            }
            else
            {
                StateOfSecondPlayer = Player.eStateOfPlayer.Computer;
            }

            this.Hide();
            this.Close();
        }
Example #3
0
 public void SetTheGame(object sender, EventArgs e)
 {
     m_StateOfSecondPlayer = GameSettingsWindow.StateOfSecondPlayer;
     m_SizeOfBoard         = GameSettingsWindow.SizeOfBoard;
     startGame();
 }