static public IEnumerator ListPlayerItems(string playerId) { Player.ListPlayerItemsRequest listItemsRequest = new Player.ListPlayerItemsRequest(); listItemsRequest.player_id = playerId; //UnityEngine.Debug.Log ("List items going off to " + LIST_ITEMS_URL); yield return(GetSingletonInstance().StartCoroutine( CoroutinePostRequest(listItemsRequest, Response.ParseListItemsResponse, LIST_ITEMS_URL, false))); }
public static IEnumerator ListPlayerItems(string playerId) { Player.ListPlayerItemsRequest listItemsRequest = new Player.ListPlayerItemsRequest (); listItemsRequest.player_id = playerId; //UnityEngine.Debug.Log ("List items going off to " + LIST_ITEMS_URL); yield return GetSingletonInstance().StartCoroutine( CoroutinePostRequest(listItemsRequest, Response.ParseListItemsResponse, LIST_ITEMS_URL, false)); }