Example #1
0
        static public IEnumerator ListPlayerItems(string playerId)
        {
            Player.ListPlayerItemsRequest listItemsRequest = new Player.ListPlayerItemsRequest();

            listItemsRequest.player_id = playerId;

            //UnityEngine.Debug.Log ("List items going off to " + LIST_ITEMS_URL);
            yield return(GetSingletonInstance().StartCoroutine(
                             CoroutinePostRequest(listItemsRequest, Response.ParseListItemsResponse, LIST_ITEMS_URL, false)));
        }
Example #2
0
        public static IEnumerator ListPlayerItems(string playerId)
        {
            Player.ListPlayerItemsRequest listItemsRequest = new Player.ListPlayerItemsRequest ();

            listItemsRequest.player_id = playerId;

            //UnityEngine.Debug.Log ("List items going off to " + LIST_ITEMS_URL);
            yield return GetSingletonInstance().StartCoroutine(
                CoroutinePostRequest(listItemsRequest, Response.ParseListItemsResponse, LIST_ITEMS_URL, false));
        }