public LoginCompleteControllerImpl( Logger logger, LoginSessionManager loginSessionManager, SettingsManager settingsManager, DebuffManager debuffManager, PlayerManager playerManager, ServerDispatchController serverDispatchController, Debugger debugger, DebuffInformation.Factory debuffInformationFactory, Player.Factory playerFactory, MainView mainView) { _logger = logger.Scope("LoginCompleteController"); _settingsManager = settingsManager; _loginSessionManager = loginSessionManager; _debuffInformationFactory = debuffInformationFactory; _debugger = debugger; _mainView = mainView; _playerManager = playerManager; _playerFactory = playerFactory; _serverDispatchController = serverDispatchController; _debuffManager = debuffManager; _vitaeTimer = new Timer(); _vitaeTimer.Elapsed += new ElapsedEventHandler(VitaeTimerChecker); _vitaeTimer.Interval = 10000; _vitaeTimer.AutoReset = false; }
public CharactersCreater(EnemySlider.Factory sliderFactory, EnemyFlyer.Factory flyerFactory, EnemyBoss.Factory bossFactory, Player.Factory playerFactory) { _sliderFactory = sliderFactory; _flyerFactory = flyerFactory; _bossFactory = bossFactory; _playerFactory = playerFactory; }
public PlayerSpawner(Player.Factory playerFactory, PlayerInstaller.PlayerSpawnSettings spawnSettings, SignalBus signalBus) { _playerFactory = playerFactory; _spawnSettings = spawnSettings; _signalBus = signalBus; }
public PlayerService( PlayerState playerState, InputService inputService, Player.Factory playerFactory ) { this.playerState = playerState; this.inputService = inputService; this.playerFactory = playerFactory; }
public ObjectControllerBase( Player.Factory playerFactory, Logger logger, PlayerManager PlayerManager, GlobalProvider globals, SettingsManager settingsManager, RelogManager relogManager, LoginSessionManager loginSessionManager) { _logger = logger; _loginSessionManager = loginSessionManager; _playerManager = PlayerManager; _settingsManager = settingsManager; _relogManager = relogManager; _playerFactory = playerFactory; _globals = globals; }
public MoveObjectControllerImpl( Player.Factory playerFactory, Logger logger, PlayerManager PlayerManager, SettingsManager settingsManager, RelogManager relogManager, GlobalProvider globals, LoginSessionManager loginSessionManager) : base( playerFactory, logger.Scope("MoveObjectController"), PlayerManager, globals, settingsManager, relogManager, loginSessionManager) { _logger = logger; }
public PlayerPool(Player.Factory pool) { _playerFactory = pool; }
private void Init(Player.Factory playerFactory, List <Player> players) { _playerFactory = playerFactory; _players = players; }
/// <summary> /// Constructor for <see cref="UserService"/>. /// </summary> public UserService(IPlayerManager playerManager, Player.Factory playerFactory) { _playerManager = playerManager; _playerFactory = playerFactory; }