Example #1
0
        public void Vertical_1_2_2()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Free, Player.PositionState.Player, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Player, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Player, Player.PositionState.Free },
            }, null);

            var result = board.GetBoardState();

            Assert.Equal(Player.BoardState.Player, result);
        }
Example #2
0
        public void Simple_3()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Opponent },
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Opponent },
                { Player.PositionState.Opponent, Player.PositionState.Opponent, Player.PositionState.Opponent },
            }, null);

            var result = board.GetBoardState();

            Assert.Equal(Player.BoardState.Opponent, result);
        }
Example #3
0
        public void Simple_1()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Free },
            }, null);

            var result = board.GetBoardState();

            Assert.Equal(Player.BoardState.NotComplete, result);
        }
Example #4
0
        public void Diagonal_1_2_1()
        {
            Player.Board board = new Player.Board(new Player.PositionState[, ] {
                { Player.PositionState.Free, Player.PositionState.Free, Player.PositionState.Opponent },
                { Player.PositionState.Free, Player.PositionState.Opponent, Player.PositionState.Free },
                { Player.PositionState.Opponent, Player.PositionState.Free, Player.PositionState.Free },
            }, null);

            var result = board.GetBoardState();

            Assert.Equal(Player.BoardState.Opponent, result);
        }