Example #1
0
 public PlayerIterator(Player *ptr, int count)
 {
     _ptr     = ptr;
     _index   = -1;
     _current = 0;
     _count   = count;
 }
 public void OnPlayerDestroy(Context context, Player *entity)
 {
 }
 public void OnPlayerCreated(Context context, Player *entity)
 {
 }