private void UpdateScore() { // Init score play update totalScoreText.text = PlayedScore.ToString(); GameOverInfo.totalScore = PlayedScore; // 10 updates to get total score int diff = TotalScore - PlayedScore; //TotalScore = PlayedScore; // Run total score animation if row is cleared if (diff > 0) { StartCoroutine(Delay(diff).GetEnumerator()); } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonUp(0) || Input.GetMouseButton(0)) { _runUpdate = true; _gatherScoreTime = 0f; } if (_runUpdate == true) { _gatherScoreTime += Time.deltaTime; if (_gatherScoreTime > _waitTime) { _gatherScoreTime = 0f; _runUpdate = false; } if (DetectPossibleMoves.IsGameOver == true) { // Condenced game update score below for game over text w/o animation totalScoreText.text = PlayedScore.ToString(); int diff = TotalScore - PlayedScore; int loops = 10; int valueToIncrement = diff / loops; int temp = PlayedScore + valueToIncrement; totalScoreText.text = temp.ToString(); GameOverInfo.totalScore = temp; TotalScore = temp; } else { if (GamePieces.CountGameBlocksOutsideGrid() != outsidePieces) { previous1 = outsidePieces; outsidePieces = GamePieces.CountGameBlocksOutsideGrid(); } if (GamePieces.HasAnGamePieceBeenPlayedToUpdateScore == true) { isThereValidMoves = DetectPossibleMoves.IsThereAValidMove(); GamePieces.HasAnGamePieceBeenPlayedToUpdateScore = false; previous3 = previous2; previous2 = outsidePieces; if (previous3 != 0) { blockPlayed = Math.Abs(previous2 - previous3); //Debug.Log(blockPlayed); // Adjust score int max = Math.Max(PlayedScore, TotalScore); PlayedScore = max; TotalScore = max; // Update scores on played & total PlayedScore += blockPlayed; TotalScore += blockPlayed; // If rows were cleared, add them to total score & played score when complete int clear = GameGrid.howManyRowsColsWereFilled; if (clear > 0) { GetRowsClears(GameGrid.howManyRowsColsWereFilled); } GameGrid.howManyRowsColsWereFilled = 0; //PrintScore(); UpdateScore(); } //Debug.Log(previous1 + " , " + previous2 + " , " + previous3); //int blocksPlayed = } if (!isThereValidMoves && !saved) { if (TotalScore > HighScore) { SaveData.SetHighScore(TotalScore, HighScore); SavedData data = new SavedData(); data.Save(SaveData); } //Debug.Log("Game Over"); DetectPossibleMoves.IsGameOver = true; saved = true; } } } }