Example #1
0
        private void ClearDeaths(Board defenderBoard)
        {
            Dictionary <IMinion, int> deaths = new Dictionary <IMinion, int>();

            for (int i = 0; i < PlayedMinions.Count; i++)
            {
                var minion = PlayedMinions[i];
                if (minion.IsDead)
                {
                    deaths[minion] = i;
                    int index = PlayedMinions.IndexOf(minion);
                    PlayedMinions.Remove(minion);
                    Graveyard.Add(minion);
                }
            }

            foreach (var kv in deaths)
            {
                kv.Key.OnDeath(new TriggerParams()
                {
                    Activator = kv.Key, Board = this, RivalBoard = defenderBoard, Index = kv.Value
                });
                OnMinionDied(kv.Key, defenderBoard);
            }
        }
Example #2
0
        public IMinion RemoveRandomMinion()
        {
            int index  = RandomNumber(0, PlayedMinions.Count);
            var minion = PlayedMinions[index];

            PlayedMinions.Remove(minion);
            return(minion);
        }
Example #3
0
        public void Remove(IMinion defendingMinion)
        {
            int i = PlayedMinions.IndexOf(defendingMinion);

            if (i < NextAttacker)
            {
                NextAttacker--;
            }
            PlayedMinions.Remove(defendingMinion);
        }
Example #4
0
        public void TryMagnet(IMinion magnetic, int index)
        {
            if (index++ > PlayedMinions.Count)
            {
                return;
            }

            var minion = PlayedMinions[index];

            if ((magnetic.ValidTargets & minion.MinionType) != 0)
            {
                minion.Attack     += magnetic.Attack;
                minion.Health     += magnetic.Health;
                minion.Attributes |= magnetic.Attributes;
                PlayedMinions.Remove(magnetic);
                Pool.Instance.Return(magnetic);
            }
        }
Example #5
0
 public void Remove(IMinion minion)
 {
     RemoveAuras(minion);
     PlayedMinions.Remove(minion);
 }