Example #1
0
        protected override void OnResetItems(IEnumerable <PlaylistItem> sourceItems, PlaylistItem item)
        {
            var copied = sourceItems.ToList();


            // 再生済みアイテムを同期
            var existPlayedItems = PlayedItem.Where(x => copied.Any(y => y.ContentId == x.ContentId));

            PlayedItem = new Stack <PlaylistItem>(existPlayedItems);

            // ランダム化したアイテムの同期
            RandamizedItems.Clear();
            var shuffledUnplayItems = copied
                                      .Where(x => !PlayedItem.Any(y => x.ContentId == y.ContentId))
                                      .Shuffle();

            foreach (var shuffled in shuffledUnplayItems)
            {
                RandamizedItems.Enqueue(shuffled);
            }

            // Currentを同期
            // 現在再生中のアイテムが削除されていた場合、Currentをnullにするだけ
            if (Current != null && !copied.Any(x => x.ContentId == Current.ContentId))
            {
                Current = null;
            }
        }
Example #2
0
    private void addPlayedItemCardFromPlayer(NetworkPlayer np)
    {
        GameObject newPlayedItem = Instantiate(ItemPrefab, itemParent.transform.position, Quaternion.identity);

        newPlayedItem.transform.parent = itemParent.transform;
        PlayedItem script = newPlayedItem.GetComponent <PlayedItem>();

        script.LoadFromNetworkPlayer(np);
        Items.Add(newPlayedItem.transform);
    }
Example #3
0
    public IEnumerator EndIt()
    {
        Debug.Log("EndIt");
        int winningIndex = carousel.GetSelection();

        Debug.Log("Winning Index: " + winningIndex);
        PlayedItem winnerView = carousel.Items[winningIndex].GetComponent <PlayedItem>();

        Debug.Log("WinnerView: " + winnerView);
        winner = winnerView.np;
        Debug.Log("winner: " + winner);
        populatePlayerList();
        yield return(StartCoroutine(showAwardingCoins()));

        StartCoroutine(GameManager.Instance.endCurrentEventAfterDuration(1.0f));
    }
Example #4
0
        protected override PlaylistItem GetPreviousItem_Inner()
        {
            // Playedから1つ取り出して
            // Randomizedに載せる
            var prevItem = PlayedItem.Pop();

            if (Current != null && prevItem != null)
            {
                RandamizedItems.Enqueue(Current);

                return(prevItem);
            }
            else
            {
                throw new Exception();
            }
        }
Example #5
0
        protected override PlaylistItem GetNextItem_Inner()
        {
            if (RandamizedItems.Count == 0)
            {
                if (IsRepeat)
                {
                    // RandamizedItemsを再構成
                    PlayedItem.Clear();

                    OnResetItems(SourceItems, Current);
                }
                else
                {
                    throw new Exception();
                }
            }

            var nextItem = RandamizedItems.Dequeue();

            PlayedItem.Push(Current);

            return(nextItem);
        }