Example #1
0
    private IEnumerator LoopFixFreesesCo()
    {
        while (true)
        {
            _LastPos      = transform.position;
            _fixDirection = Direction;
            yield return(new WaitForSeconds(3F));

            Vector3 _lastNewPos = transform.position;

            float distance = Vector3.Distance(_LastPos, _lastNewPos);
            if (distance < 0.15F && _fixDirection == Direction && m_counter > m_maxJumps && Time.time - _lastCollidedTime > 5F)
            {
                this.SwapMoving();
                Debug.LogError("FIXED FREESE");
            }
        }
    }
Example #2
0
    void Start()
    {
        rigid = GetComponent <Rigidbody2D> ();
        //GetComponent<Rigidbody2D> ().velocity = velocity;

        if (PlayerWallReposer.Instance)
        {
            PlayerWallReposer.Instance.SetPlayer(transform.gameObject);
        }
        else
        {
            Debug.LogError("Bird : Start() : PlayerWallReposer.Instance == null");
        }


        StartCoroutine(RunSpritesLoop());
        StartCoroutine(LoopFixFreesesCo());
        Direction = PlayeDirection.RIGHT;
        RefreshjumpsCounterUi();
    }
Example #3
0
    public void SwapMoving()
    {
        if (m_direction == Vector3.right)
        {
            m_direction = Vector3.left;
            Direction   = PlayeDirection.LEFT;
        }
        else
        {
            m_direction = Vector2.right;
            Direction   = PlayeDirection.RIGHT;
        }

        if (m_JumpSnd_2)
        {
            m_JumpSnd_2.Play();
        }
        else
        {
            Debug.LogError("Player jump sound == null");
        }
    }