private void UpdateGameSettings(string gameName, GameType gameType, Conditions conditions, TimeCondition timeCondition, ScoreCondition scoreCondition, PlayableMap selectedMap) { this.gameName = gameName; this.gameType = gameType; this.conditions = conditions; this.timeCondition = timeCondition; this.scoreCondition = scoreCondition; this.selectedMap = selectedMap; }
void SetGameSettings() { if (!PhotonNetwork.IsMasterClient) { return; } gameName = RoomManager.Instance.RoomName; gameType = RoomManager.Instance.GameType; conditions = RoomManager.Instance.Conditions; timeCondition = RoomManager.Instance.Time; scoreCondition = RoomManager.Instance.Score; selectedMap = RoomManager.Instance.SelectedMap; }
public void SetMap(string mapName) { SelectedMap = playableMaps.First(x => x.mapName == mapName); }
public void SetMap(int map) { SelectedMap = playableMaps[map]; }