Example #1
0
        private void CreateCardForDeck(PlayableCard playableCard)
        {
            var newCard = Instantiate(cardPrefab);

            newCard.GetComponent <Card>().SetCardDetails(playableCard);
            newCard.gameObject.name = playableCard.ToString();

            newCard.transform.SetParent(gameDeck.GetComponent <RectTransform>(), false); // non mi serve sia figlia delle rect transform degli slot
            newCard.transform.SetAsFirstSibling();

            newCard.GetComponent <RectTransform>().position = spawnPoint.position;
            gameDeck.AddCardToStock(newCard);
        }
Example #2
0
        public IEnumerator CreateCardForPile(Pile pile, PlayableCard cardToAdd, bool lastCardOfPile)
        {
            var newCard = Instantiate(cardPrefab);

            yield return(new WaitForSeconds(.1f));

            newCard.GetComponent <Card>().SetCardDetails(cardToAdd);
            newCard.gameObject.name = cardToAdd.ToString();
            newCard.transform.SetParent(pile.AppendSlot.GetComponent <RectTransform>(), false);
            newCard.GetComponent <RectTransform>().position = spawnPoint.position;

            Coroutine travelCoroutine = StartCoroutine(newCard.GetComponent <Card>().TravelTo(pile.SpotPosition));

            if (lastCardOfPile)
            {
                //yield return travelCoroutine;
                StartCoroutine(newCard.GetComponent <Card>().Flip());
            }
            pile.AddCardToPile(newCard, lastCardOfPile);
        }