public void Reset() { st.SetFailClear(); if (st2 != null) { st2.SetFailClear(); } PlayToggle toggle = GameObject.FindGameObjectWithTag("compiler").transform.GetChild(0).GetComponent <PlayToggle>(); toggle.OnMouseDown(); Time.timeScale = 1; }
// Start is called before the first frame update void Start() { playToggle = GameObject.FindGameObjectWithTag("compiler").transform.GetChild(0).GetComponent <PlayToggle>(); failPanel = GameObject.FindGameObjectWithTag("canvas").transform.Find("fail").gameObject; clearPanel = GameObject.FindGameObjectWithTag("canvas").transform.Find("clear").gameObject; }