private IEnumerator BackToMenu() { PlayTestMaster ptm = GameObject.Find("PlayTestMaster").GetComponent <PlayTestMaster>(); yield return(new WaitForSeconds(59.5f)); ptm.SwitchScene(ptm.MenuScene); }
private void Update() { foreach (Rewired.Player RInput in RInputs) { if (RInput.GetButtonDown("Interact")) { AkSoundEngine.StopAll(); PlayTestMaster ptm = GameObject.Find("PlayTestMaster").GetComponent <PlayTestMaster>(); ptm.SwitchScene(ptm.MenuScene); //enabled = false; } } }
void Start() { RInputs = new List <Rewired.Player>(); foreach (Rewired.Player player in ReInput.players.GetPlayers()) { try { RInputs.Add(player); } catch (System.Exception) { } } _ptm = GameObject.Find("PlayTestMaster").GetComponent <PlayTestMaster>(); }
// Use this for initialization void Start() { _ptm = GameObject.Find("PlayTestMaster").GetComponent <PlayTestMaster>(); }