public static OutPokerType checkOutPokerType(List <TLJCommon.PokerInfo> outPokerList, int mLevelPokerNum, int masterPokerType) { PlayRuleUtil.SetPokerWeight(outPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); int count = outPokerList.Count; if (count == 0) { return(OutPokerType.OutPokerType_Error); } // 单牌 else if (count == 1) { return(OutPokerType.OutPokerType_Single); } // 检查是否是对子 else if (count == 2) { if ((outPokerList[0].m_pokerType == outPokerList[1].m_pokerType) && (outPokerList[0].m_num == outPokerList[1].m_num)) { return(OutPokerType.OutPokerType_Double); } } else if (count % 2 == 0 && count >= 4) { if (PlayRuleUtil.IsTuolaji(outPokerList, mLevelPokerNum, masterPokerType)) { return(OutPokerType.OutPokerType_TuoLaJi); } } return(OutPokerType.OutPokerType_ShuaiPai); }
// 比较这一轮出牌的大小 public static PlayerData compareWhoMax(RoomData room) { /* * listPlayerData是按玩家进入房间顺序排的 * 这里要改成按这一轮出牌顺序排 */ List <PlayerData> tempList = new List <PlayerData>(); // 重新排序 { int index = room.getPlayerDataList().IndexOf(room.m_curRoundFirstPlayer); for (int i = index; i < room.getPlayerDataList().Count; i++) { tempList.Add(room.getPlayerDataList()[i]); } for (int i = 0; i < index; i++) { tempList.Add(room.getPlayerDataList()[i]); } } //TLJ_PlayService.PlayService.log.Info("第一个人出牌数:"+ tempList[0].m_curOutPokerList.Count); //设权重 for (int i = 0; i < tempList.Count; i++) { PlayerData playerData = tempList[i]; List <PokerInfo> outPokerList = playerData.m_curOutPokerList; PlayRuleUtil.SetPokerWeight(outPokerList, room.m_levelPokerNum, (Consts.PokerType)room.m_masterPokerType); } //第一个人是甩牌主牌 var checkOutPokerType = CheckOutPoker.checkOutPokerType(tempList[0].m_curOutPokerList, room.m_levelPokerNum, room.m_masterPokerType); if (checkOutPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai)) { if (PlayRuleUtil.IsAllMasterPoker(tempList[0].m_curOutPokerList, room.m_levelPokerNum, room.m_masterPokerType)) { return(tempList[0]); } } List <PokerInfo> firstDoubleList = PlayRuleUtil.GetDoublePoker(tempList[0].m_curOutPokerList); List <PokerInfo> firstSingleList = PlayRuleUtil.GetSinglePoker(tempList[0].m_curOutPokerList, firstDoubleList); List <PokerInfo> firstTuoLaJi = PlayRuleUtil.GetTuoLaJi(tempList[0].m_curOutPokerList, room.m_levelPokerNum, room.m_masterPokerType); PlayerData maxPlayer = CompareBoth(tempList[0], tempList[1], tempList[0], room.m_levelPokerNum, room.m_masterPokerType); maxPlayer = CompareBoth(maxPlayer, tempList[2], tempList[0], room.m_levelPokerNum, room.m_masterPokerType); maxPlayer = CompareBoth(maxPlayer, tempList[3], tempList[0], room.m_levelPokerNum, room.m_masterPokerType); //TLJ_PlayService.PlayService.log.Info("我是最大的:"+maxPlayer.m_curOutPokerList[0].m_pokerType+ maxPlayer.m_curOutPokerList[0].m_num+"\n------------"); return(maxPlayer); }
public static OutPokerType checkOutPokerType(List <TLJCommon.PokerInfo> outPokerList, int mLevelPokerNum, int masterPokerType) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("CheckOutPoker_hotfix", "checkOutPokerType")) { OutPokerType outPokerType = (OutPokerType)ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.CheckOutPoker_hotfix", "checkOutPokerType", null, outPokerList, mLevelPokerNum, masterPokerType); return(outPokerType); } PlayRuleUtil.SetPokerWeight(outPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); int count = outPokerList.Count; if (count == 0) { return(OutPokerType.OutPokerType_Error); } // 单牌 else if (count == 1) { return(OutPokerType.OutPokerType_Single); } // 检查是否是对子 else if (count == 2) { if ((outPokerList[0].m_pokerType == outPokerList[1].m_pokerType) && (outPokerList[0].m_num == outPokerList[1].m_num)) { return(OutPokerType.OutPokerType_Double); } } else if (count % 2 == 0 && count >= 4) { if (PlayRuleUtil.IsTuolaji(outPokerList, mLevelPokerNum, masterPokerType)) { // TLJ_PlayService.PlayService.log.Info("出的是拖拉机"); return(OutPokerType.OutPokerType_TuoLaJi); } } // TLJ_PlayService.PlayService.log.Info("有人尝试甩牌"); return(OutPokerType.OutPokerType_ShuaiPai); }
// 检测出牌合理性 public static bool checkOutPoker(bool isFreeOutPoker, List <TLJCommon.PokerInfo> myOutPokerList, List <TLJCommon.PokerInfo> beforeOutPokerList, List <TLJCommon.PokerInfo> myRestPokerList, int mLevelPokerNum, int masterPokerType) { PlayRuleUtil.SetPokerWeight(beforeOutPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); PlayRuleUtil.SetPokerWeight(myOutPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); PlayRuleUtil.SetPokerWeight(myRestPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); // 自由出牌 if (isFreeOutPoker) { //判断是否是主牌 if (PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(true); } //判断是否为同花色副牌 else if (PlayRuleUtil.IsAllFuPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(true); } else { return(false); } } // 跟牌 else { // 检查张数是否一致 { if (myOutPokerList.Count != beforeOutPokerList.Count) { return(false); } } switch (CheckOutPoker.checkOutPokerType(beforeOutPokerList, mLevelPokerNum, masterPokerType)) { //第一个人是单牌 case CheckOutPoker.OutPokerType.OutPokerType_Single: { //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(beforeOutPokerList[0], mLevelPokerNum, masterPokerType)) { if (PlayRuleUtil.IsContainMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType)) { if (PlayRuleUtil.IsMasterPoker(myOutPokerList[0], mLevelPokerNum, masterPokerType)) { return(true); } else { return(false); } } else { return(true); } } //出的是副牌 else { if (PlayRuleUtil.IsAllMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType)) { return(true); } //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; if (PlayRuleUtil.IsContainTypePoke(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType, out typeInfo)) { if (myOutPokerList[0].m_pokerType == beforeOutPokerList[0].m_pokerType) { return(true); } else { return(false); } } else { return(true); } } } break; //第一个人是对子 case CheckOutPoker.OutPokerType.OutPokerType_Double: { //第一个人出的是主牌对子 if (PlayRuleUtil.IsMasterPoker(beforeOutPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType); //手中有主牌 if (masterPoker.Count > 0) { if (masterPoker.Count == 1) { if (PlayRuleUtil.IsContainMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(true); } else { return(false); } } //出的主牌中包含对子 List <PokerInfo> masterDoublePoker; if (PlayRuleUtil.IsContainDoublePoker(masterPoker, out masterDoublePoker)) { //出的牌都要是主牌 if (PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { if (myOutPokerList[0].m_num == myOutPokerList[1].m_num && myOutPokerList[0].m_pokerType == myOutPokerList[1].m_pokerType) { return(true); } else { return(false); } } else { return(false); } } //主牌中没有对子,且大于两张 else { if (PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(true); } else { return(false); } } } //手中没有主牌 else { return(true); } } //出的是副牌 else { if (PlayRuleUtil.IsAllMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType)) { return(true); } List <PokerInfo> typeInfo; if (PlayRuleUtil.IsContainTypePoke(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType, out typeInfo)) { if (typeInfo.Count == 1) { if (myOutPokerList[0].m_pokerType == beforeOutPokerList[0].m_pokerType || myOutPokerList[1].m_pokerType == beforeOutPokerList[0].m_pokerType) { return(true); } else { return(false); } } //手中有该花色副牌,且有两张以上 else { if (!PlayRuleUtil.IsAllFuPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(false); } List <PokerInfo> doublePoker = PlayRuleUtil.GetDoublePoker(typeInfo); List <PokerInfo> outdoublePoker = PlayRuleUtil.GetDoublePoker(myOutPokerList); //有对子走对子 if (doublePoker.Count > 0) { return(outdoublePoker.Count > 0); } else { if (myOutPokerList[0].m_pokerType == beforeOutPokerList[0].m_pokerType && myOutPokerList[1].m_pokerType == beforeOutPokerList[0].m_pokerType) { return(true); } else { return(false); } } } } else { return(true); } } } break; //第一个人是拖拉机 case CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi: { int count = beforeOutPokerList.Count; //出的是主牌拖拉机 if (PlayRuleUtil.IsAllMasterPoker(beforeOutPokerList, mLevelPokerNum, masterPokerType)) { List <PokerInfo> MyMasterPoker = PlayRuleUtil.GetMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType); List <PokerInfo> outMasterPoker = PlayRuleUtil.GetMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType); return(PlayRuleUtil.IsSendByTuoLaJi(myOutPokerList, MyMasterPoker, outMasterPoker, mLevelPokerNum, masterPokerType)); } //出的是副牌的拖拉机 else if (PlayRuleUtil.IsAllFuPoker(beforeOutPokerList, mLevelPokerNum, masterPokerType)) { //得到手牌中该副牌 List <PokerInfo> myPokerByType = PlayRuleUtil.GetPokerByType(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType); //得到出牌中该副牌 List <PokerInfo> outPokerByType = PlayRuleUtil.GetPokerByType(myOutPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType); return(PlayRuleUtil.IsSendByTuoLaJi(myOutPokerList, myPokerByType, outPokerByType, mLevelPokerNum, masterPokerType)); } } break; //第一个人是甩牌 case CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai: { List <PokerInfo> firstDoublePoker = PlayRuleUtil.GetDoublePoker(beforeOutPokerList); List <PokerInfo> firstSinglePoker = PlayRuleUtil.GetSinglePoker(beforeOutPokerList, firstDoublePoker); if (PlayRuleUtil.IsAllMasterPoker(beforeOutPokerList, mLevelPokerNum, masterPokerType)) { List <PokerInfo> myMasterPoker = PlayRuleUtil.GetMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType); List <PokerInfo> myMasterDoublePoker = PlayRuleUtil.GetDoublePoker(myMasterPoker); List <PokerInfo> myOutMasterPoker = PlayRuleUtil.GetMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType); List <PokerInfo> myOutMasterDoublePoker = PlayRuleUtil.GetDoublePoker(myOutMasterPoker); //甩的牌全是单牌 if (firstDoublePoker.Count == 0) { if (myMasterPoker.Count <= beforeOutPokerList.Count) { return(myOutMasterPoker.Count == myMasterPoker.Count); } return(PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)); } //甩的牌中有对子 else { //自己手中的对子不够 if (myMasterDoublePoker.Count <= firstDoublePoker.Count) { return(myOutMasterDoublePoker.Count == myMasterDoublePoker.Count); } //对子够 List <List <PokerInfo> > allTljFromFirst = PlayRuleUtil.GetAllTljFromDouble(firstDoublePoker, mLevelPokerNum, masterPokerType); List <List <PokerInfo> > allTljFromMy = PlayRuleUtil.GetAllTljFromDouble(myMasterDoublePoker, mLevelPokerNum, masterPokerType); List <List <PokerInfo> > allTljFromMyOut = PlayRuleUtil.GetAllTljFromDouble(myOutMasterDoublePoker, mLevelPokerNum, masterPokerType); if (allTljFromFirst.Count == 0 || allTljFromMy.Count == 0) { return(firstDoublePoker.Count == myOutMasterDoublePoker.Count); } if (allTljFromFirst.Count <= allTljFromMy.Count) { return(allTljFromMyOut.Count == allTljFromFirst.Count); } else { return(allTljFromMyOut.Count == allTljFromMy.Count); } } } //甩的牌是同花色的副牌 else { List <PokerInfo> myFuPoker = PlayRuleUtil.GetPokerByType(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType); List <PokerInfo> myFuDoublePoker = PlayRuleUtil.GetDoublePoker(myFuPoker); List <PokerInfo> myOutFuPoker = PlayRuleUtil.GetPokerByType(myOutPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType); List <PokerInfo> myOutFuDoublePoker = PlayRuleUtil.GetDoublePoker(myOutFuPoker); //甩的牌全是单牌 if (firstDoublePoker.Count == 0) { if (myFuPoker.Count <= beforeOutPokerList.Count) { return(myOutFuPoker.Count == myFuPoker.Count); } return(PlayRuleUtil.IsAllFuPoker(myOutPokerList, mLevelPokerNum, mLevelPokerNum)); } //甩的牌中有对子 else { //自己手中的对子不够 if (myFuDoublePoker.Count <= firstDoublePoker.Count) { return(myOutFuDoublePoker.Count == myFuDoublePoker.Count); } //对子够 List <List <PokerInfo> > allTljFromFirst = PlayRuleUtil.GetAllTljFromDouble(firstDoublePoker, mLevelPokerNum, masterPokerType); List <List <PokerInfo> > allTljFromMy = PlayRuleUtil.GetAllTljFromDouble(myFuDoublePoker, mLevelPokerNum, masterPokerType); List <List <PokerInfo> > allTljFromMyOut = PlayRuleUtil.GetAllTljFromDouble(myOutFuDoublePoker, mLevelPokerNum, masterPokerType); if (allTljFromFirst.Count == 0 || allTljFromMy.Count == 0) { return(myOutFuDoublePoker.Count == firstDoublePoker.Count); } if (allTljFromFirst.Count <= allTljFromMy.Count) { return(allTljFromMyOut.Count == allTljFromFirst.Count); } else { return(allTljFromMyOut.Count == allTljFromMy.Count); } } } } break; } } return(true); }