Example #1
0
 public PlayNeedleAnimationManager(VisualElement element, double ang, uint du, PlayNeedleRunMode needleState)
 {
     PlayNeedle = element;
     angle      = ang;
     duration   = du;
     NowState   = needleState;
     if (NowState == PlayNeedleRunMode.down)
     {
         needleRuningState = PlayNeedleRuningState.down;
     }
     else if (NowState == PlayNeedleRunMode.up)
     {
         needleRuningState = PlayNeedleRuningState.up;
     }
 }
Example #2
0
 public async System.Threading.Tasks.Task RunAnimationAsync(PlayNeedleRunMode state)
 {
     if (needleRuningState == PlayNeedleRuningState.Runing)
     {
         ismark    = true;
         MarkState = state;
     }
     else if (state == PlayNeedleRunMode.up && needleRuningState == PlayNeedleRuningState.down)
     {
         needleRuningState = PlayNeedleRuningState.Runing;
         await PlayNeedle.RelRotateTo(-angle, duration).ContinueWith(async(e) => { NowState = PlayNeedleRunMode.up; needleRuningState = PlayNeedleRuningState.up; await CheckStateAsync(); });
     }
     else if (state == PlayNeedleRunMode.down && needleRuningState == PlayNeedleRuningState.up)
     {
         needleRuningState = PlayNeedleRuningState.Runing;
         await PlayNeedle.RelRotateTo(angle, duration).ContinueWith(async(e) => { NowState = PlayNeedleRunMode.down; needleRuningState = PlayNeedleRuningState.down; await CheckStateAsync(); });
     }
 }