Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
// Start is called before the first frame update void Start() { player = null; size = RD.NextFloat() * 0.25f + 0.8f; health = GetComponent <Health>(); playManager = GameObject.Find("PlayManager").GetComponent <PlayManager>(); /// 受到攻击时冷却减少。(极致削弱) playManager.AddEventListener(PlayEventType.HEALTH_BEATTACKED, () => { currentCD /= 3f; // DEPRECATED Shining Effect }); }