Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        player = null;
        size   = RD.NextFloat() * 0.25f + 0.8f;

        health      = GetComponent <Health>();
        playManager = GameObject.Find("PlayManager").GetComponent <PlayManager>();
        /// 受到攻击时冷却减少。(极致削弱)
        playManager.AddEventListener(PlayEventType.HEALTH_BEATTACKED, () =>
        {
            currentCD /= 3f;
            // DEPRECATED Shining Effect
        });
    }