Example #1
0
    private void Awake()
    {
        GameObject LoadData = GameObject.Find("MainMenu");

        _PlayGridHolder = GetComponent <PlayGridHolder>();
        savePlayGrid    = LoadData.GetComponent <MainMenuHendler>().PlayGrid;
        newPlayGrid     = _PlayGridHolder.CreatNewPlaygrid(savePlayGrid._hight, savePlayGrid._width, savePlayGrid._cellsize, savePlayGrid.GetGridOrinie());
        _gameManager    = GetComponent <GameManager>();
        Load();
        Destroy(LoadData);
    }
Example #2
0
  private void Start()
  {
      UIPlusMoin(1);
      _PlayGridHolder = GetComponent <PlayGridHolder>();
      _PlayGridHolder.PlayGrid.TileTemple = TempletBuilder.name;
      UIChangeEditMode();

      for (int x = 0; x < _PlayGridHolder.PlayGrid._width; x++)
      {
          for (int y = 0; y < _PlayGridHolder.PlayGrid._hight; y++)
          {
              SetTile(TempletBuilder.EditPlayTiles[1], new Vector2Int(x, y), 1);
          }
      }
  }