private void Awake() { GameObject LoadData = GameObject.Find("MainMenu"); _PlayGridHolder = GetComponent <PlayGridHolder>(); savePlayGrid = LoadData.GetComponent <MainMenuHendler>().PlayGrid; newPlayGrid = _PlayGridHolder.CreatNewPlaygrid(savePlayGrid._hight, savePlayGrid._width, savePlayGrid._cellsize, savePlayGrid.GetGridOrinie()); _gameManager = GetComponent <GameManager>(); Load(); Destroy(LoadData); }
private void Start() { UIPlusMoin(1); _PlayGridHolder = GetComponent <PlayGridHolder>(); _PlayGridHolder.PlayGrid.TileTemple = TempletBuilder.name; UIChangeEditMode(); for (int x = 0; x < _PlayGridHolder.PlayGrid._width; x++) { for (int y = 0; y < _PlayGridHolder.PlayGrid._hight; y++) { SetTile(TempletBuilder.EditPlayTiles[1], new Vector2Int(x, y), 1); } } }