internal NativeRealtimeMultiplayerClient(NativeClient nativeClient, RealtimeManager manager)
 {
     mNativeClient    = Misc.CheckNotNull(nativeClient);
     mRealtimeManager = Misc.CheckNotNull(manager);
     mCurrentSession  = GetTerminatedSession();
     PlayGamesHelperObject.AddPauseCallback(HandleAppPausing);
 }