public void selectLevel()
 {
     if (PlayerPrefs.GetInt("PlayerLevel") != levelofButton)
     {
         DataScript.isSessionEnded = true;
         DataScript.pointHolder    = 0;
     }
     PlayerPrefs.SetInt("PlayerLevel", levelofButton);
     DataScript.ThemeIndex = PlayerPrefs.GetInt("PlayerLevel") - 1;
     playGameScript.setPlayButtonText();
     levelOpener.levelClose();
 }
 public void changeModeText(Text modeText)
 {
     if (DataScript.isGameModeEndless == 1)
     {
         //float randFlt = Random.Range (0.01f, 1f);
         DataScript.isGameModeEndless = 0;
         highScoreText.text           = PlayerPrefs.GetInt("LevelHighScore", 0).ToString();
         DataScript.ThemeIndex        = (PlayerPrefs.GetInt("PlayerLevel") - 1) % DataScript.Themes.Count;
         //PlayerPrefs.SetInt ("gameMode", 0);
         //DataScript.levelModeBlockColor = HueChanger.hueChanger (blockMaterial.GetColor ("_Color"), randFlt);
         //DataScript.levelModeHexogenColor = HueChanger.hueChanger (hexogenMaterial.GetColor ("_Color"), randFlt);
     }
     else
     {
         //PlayerPrefs.SetInt ("gameMode", 1);
         DataScript.isGameModeEndless = 1;
         //DataScript.levelModeBlockColor = blockMaterial.GetColor("_Color");
         //DataScript.levelModeHexogenColor = hexogenMaterial.GetColor ("_Color");
         DataScript.ThemeIndex = 0;
         highScoreText.text    = PlayerPrefs.GetInt("highScore", 0).ToString();
     }
     playGameScript.setPlayButtonText();
 }