private void MouseMove(object sender, MouseEventArgs e) { if (!m_bMoved) { return; } int tag = Convert.ToInt32(EagleVideo.Tag); float fpi = 3.1415926f; int iWndWidth = EagleVideo.PicWidth; //当前窗口宽度 int iWndHeight = EagleVideo.PicHeight; //当前窗口高度 PlayCtrl.DRAWPOINT strPoint = new PlayCtrl.DRAWPOINT(); strPoint.x = e.X * 1.0f / iWndWidth; strPoint.y = e.Y * 1.0f / iWndHeight; strPoint.x = ((e.X - m_strPrePoint.x) * 1.0f) / iWndWidth; strPoint.y = ((e.Y - m_strPrePoint.y) * 1.0f) / iWndHeight; PlayCtrl.PLAYM4SRTRANSFERPARAM stParam = new PlayCtrl.PLAYM4SRTRANSFERPARAM(); PlayCtrl.PLAYM4SRTRANSFERELEMENT stSubParam = new PlayCtrl.PLAYM4SRTRANSFERELEMENT(); stSubParam.fAxisX = strPoint.x * 8 * fpi; stSubParam.fAxisY = strPoint.y * 4 * fpi; stSubParam.fAxisZ = 0.0f; stSubParam.fValue = 0.0f; IntPtr ptrSRTransformElement = Marshal.AllocHGlobal(Marshal.SizeOf(stSubParam)); Marshal.StructureToPtr(stSubParam, ptrSRTransformElement, false); stParam.pTransformElement = ptrSRTransformElement; PlayCtrl.PlayM4_SR_Rotate(m_Channel[tag], ref stParam); m_strPrePoint.x = e.X; m_strPrePoint.y = e.Y; Marshal.FreeHGlobal(ptrSRTransformElement); }
private void PlayBackMouseMove(object sender, MouseEventArgs e) { if (CurVideo.CameraType == 4) { if (!m_bEagleMoved) { return; } //int tag = Convert.ToInt32(EaglePalyBackVideo.Tag); float fpi = 3.1415926f; int iWndWidth = EaglePalyBackVideo.PicWidth; //当前窗口宽度 int iWndHeight = EaglePalyBackVideo.PicHeight; //当前窗口高度 PlayCtrl.DRAWPOINT strPoint = new PlayCtrl.DRAWPOINT(); strPoint.x = e.X * 1.0f / iWndWidth; strPoint.y = e.Y * 1.0f / iWndHeight; strPoint.x = ((e.X - m_strPlayBackPoint.x) * 1.0f) / iWndWidth; strPoint.y = ((e.Y - m_strPlayBackPoint.y) * 1.0f) / iWndHeight; PlayCtrl.PLAYM4SRTRANSFERPARAM stParam = new PlayCtrl.PLAYM4SRTRANSFERPARAM(); PlayCtrl.PLAYM4SRTRANSFERELEMENT stSubParam = new PlayCtrl.PLAYM4SRTRANSFERELEMENT(); stSubParam.fAxisX = strPoint.x * 8 * fpi; stSubParam.fAxisY = strPoint.y * 4 * fpi; stSubParam.fAxisZ = 0.0f; stSubParam.fValue = 0.0f; IntPtr ptrSRTransformElement = Marshal.AllocHGlobal(Marshal.SizeOf(stSubParam)); Marshal.StructureToPtr(stSubParam, ptrSRTransformElement, false); stParam.pTransformElement = ptrSRTransformElement; bool isRotate = PlayCtrl.PlayM4_SR_Rotate(m_PlayBackPort, ref stParam); //uint errorcode= PlayCtrl.PlayM4_GetLastError(m_PlayBackPort); m_strPlayBackPoint.x = e.X; m_strPlayBackPoint.y = e.Y; Marshal.FreeHGlobal(ptrSRTransformElement); } }