Example #1
0
        public string HandleInput_Selection_Multi(InputState input, PlayClass.Statut_Partie statut)
        {
            if (statut == PlayClass.Statut_Partie.Selection)
            {
                for (int i = 0; i < list_index_selected.Count; i++)
                {
                    if (array_case_class [list_index_selected [i]].HandledInput(input, case_vide))
                    {
                        int index_destination = list_index_selected [i];

                        if (array_case_class [index_destination]._type_surbrillance == CaseClass.Surbrillance_Type.Evolution)
                        {
                            Reset_Surbrillance();
                            string data_return = "0_" + _index_selected + "_" + index_destination;
                            _index_selected = -1;
                            return(data_return);
                        }
                        else if (array_case_class [index_destination]._type_surbrillance == CaseClass.Surbrillance_Type.Saut)
                        {
                            Reset_Surbrillance();
                            string data_return = "1_" + _index_selected + "_" + index_destination;
                            _index_selected = -1;
                            return(data_return);
                        }
                        else
                        {
                            return("");
                        }
                    }
                }
            }
            return("");
        }
Example #2
0
 public bool HandleInput_Selection(InputState input, PlayClass.Statut_Partie statut)
 {
     if (statut == PlayClass.Statut_Partie.Selection)
     {
         for (int i = 0; i < list_index_selected.Count; i++)
         {
             if (array_case_class [list_index_selected [i]].HandledInput(input, case_vide))
             {
                 if (Changement_Statut_Selected_To_Validation(list_index_selected [i], _index_selected, _case_joueur))
                 {
                     _coup_jouer_annimation = true;
                     return(true);
                 }
             }
         }
     }
     return(false);
 }
Example #3
0
 public bool HandleInput_Attente(InputState input, PlayClass.Statut_Partie statut)
 {
     if (statut == PlayClass.Statut_Partie.En_Attente)
     {
         for (int i = 0; i < array_case_class.Length; i++)
         {
             if (array_case_class [i].HandledInput(input, case_vide) && array_case_class [i]._type_case == _case_joueur)
             {
                 //RENVOIE SI UNE CASE EST POSSIBLE AU MINIMUM
                 if (Changement_Statut_Case_To_Selected(i))
                 {
                     return(true);
                 }
             }
         }
     }
     return(false);
 }