Example #1
0
 public void SwitchNextItem()
 {
     if (isActive)
     {
         OnSwitchNext.Invoke();
         StartCoroutine(WaitTiming());
         items[currentLvl].RemoveGlow();
         currentLvl = currentLvl == items.Length - 1 ? 0 : currentLvl + 1;
         items[currentLvl].AddGlow();
         playBtn.CheckAviable(items[currentLvl]
                              .GetComponent <AviableCheck>()
                              .isAviable, currentLvl);
     }
 }