private void Awake() { var nun = ObjectLocator.GetPlayer(); playerMovement = nun.GetComponent <PlatformerMovement2D>(); divideAnim = Instantiate(Resources.Load <GameObject>(Visuals.CROSS_BREAK), Vector2.zero, Quaternion.identity); divideAnim.SetActive(false); }
private void Start() { var player = ObjectLocator.GetPlayer(); if (player != null) { playerMovement = player.GetComponent <PlatformerMovement2D>(); } }
public void Start() { invuln = GetComponent <Invulnerability>(); movement = GetComponent <PlatformerMovement2D>(); }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); playerMovement = GetComponent <PlatformerMovement2D>(); }