Example #1
0
    private void Start()
    {
        player            = PlayerMovement.playerInstance;
        platformerManager = PlatformerManager.platformerManagerInstance;

        player.gameObject.SetActive(false);

        startCamSize = vCamera.m_Lens.OrthographicSize;
        startUIPos   = paintPalete.transform.position.x;

        controlText.gameObject.SetActive(false);

        StartCoroutine(BaitAndSwitch());
        startTimerRunning = true;
        ToggleLevel(false);
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     gameManager    = FindObjectOfType <PlatformerManager>();
     spriteRenderer = GetComponent <SpriteRenderer>();
 }
Example #3
0
 private void Start()
 {
     platformerManager = PlatformerManager.platformerManagerInstance;
     GetComponent <SpriteRenderer>().sprite = variations[Random.Range(0, variations.Length)];
 }
Example #4
0
 void Start()
 {
     gameManager = FindObjectOfType <PlatformerManager>();
 }
Example #5
0
    private void Awake()
    {
        platformerManagerInstance = this;

        collected = 0;
    }
 // Start is called before the first frame update
 protected override void Start()
 {
     base.Start();
     anim        = GetComponent <Animator>();
     gameManager = FindObjectOfType <PlatformerManager>();
 }