private void Start() { player = PlayerMovement.playerInstance; platformerManager = PlatformerManager.platformerManagerInstance; player.gameObject.SetActive(false); startCamSize = vCamera.m_Lens.OrthographicSize; startUIPos = paintPalete.transform.position.x; controlText.gameObject.SetActive(false); StartCoroutine(BaitAndSwitch()); startTimerRunning = true; ToggleLevel(false); }
// Start is called before the first frame update void Start() { gameManager = FindObjectOfType <PlatformerManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
private void Start() { platformerManager = PlatformerManager.platformerManagerInstance; GetComponent <SpriteRenderer>().sprite = variations[Random.Range(0, variations.Length)]; }
void Start() { gameManager = FindObjectOfType <PlatformerManager>(); }
private void Awake() { platformerManagerInstance = this; collected = 0; }
// Start is called before the first frame update protected override void Start() { base.Start(); anim = GetComponent <Animator>(); gameManager = FindObjectOfType <PlatformerManager>(); }