public static void Open(string path)
        {
            var os = PlatformUtil.CurrentOs();

            if (os == PlatformUtil.OperatingSystem.Windows)
            {
                OpenInWin(path);
            }
            else if (os == PlatformUtil.OperatingSystem.MacOsx)
            {
                OpenInMac(path);
            }
            else
            {
                UnityEngine.Debug.LogWarning("Opening file browser not supported for OS: " + os);
            }
        }