public IEnumerator ifBoostedCo()
    {
        // gameObject.SetActive(false);
        speedStore         = speed;
        transform.position = thePlatformGenerator.getPlayerTeleport();
        //Time.timeScale = 0.1f;
        speed = 0;
        yield return(new WaitForSeconds(0.6f));

        speed = speedStore;

        //gameObject.SetActive(true);
    }