public unsafe override void LoadToObject(FakeStruct fake, Component game) { PlatformEffectorData *data = (PlatformEffectorData *)fake.ip; var obj = game.GetComponent <PlatformEffector2D>(); if (obj == null) { return; } obj.useColliderMask = data->useColliderMask; obj.colliderMask = data->colliderMask; obj.useOneWay = data->useOneWay; obj.useOneWayGrouping = data->useOneWayGrouping; obj.useSideFriction = data->useSideFriction; obj.useSideBounce = data->useSideBounce; obj.surfaceArc = data->surfaceArc; obj.sideArc = data->sideArc; obj.rotationalOffset = data->rotationalOffset; }
public static unsafe FakeStruct LoadFromObject(Component com, DataBuffer buffer) { var ae = com as PlatformEffector2D; if (ae == null) { return(null); } FakeStruct fake = new FakeStruct(buffer, PlatformEffectorData.ElementSize); PlatformEffectorData *data = (PlatformEffectorData *)fake.ip; data->useColliderMask = ae.useColliderMask; data->colliderMask = ae.colliderMask; data->useOneWayGrouping = ae.useOneWayGrouping; data->useSideFriction = ae.useSideFriction; data->useSideBounce = ae.useSideBounce; data->surfaceArc = ae.surfaceArc; data->sideArc = ae.sideArc; data->rotationalOffset = ae.rotationalOffset; return(fake); }