string ToDotnetFallbackLanguage(PlatformCulture platCulture) { Console.WriteLine(".NET Fallback Language:" + platCulture.LanguageCode); var netLanguage = platCulture.LanguageCode; // use the first part of the identifier (two chars, usually); switch (platCulture.LanguageCode) { case "gsw": netLanguage = "de-CH"; // equivalent to German (Switzerland) for this app break; // add more application-specific cases here (if required) // ONLY use cultures that have been tested and known to work } Console.WriteLine(".NET Fallback Language/Locale:" + netLanguage + " (application-specific)"); return netLanguage; }
public CultureInfo GetCurrentCultureInfo() { string netLanguage = "en"; if (NSLocale.PreferredLanguages.Length > 0) { netLanguage = NSLocale.PreferredLanguages[0]; } // this gets called a lot - try/catch can be expensive so consider caching or something CultureInfo ci = null; try { ci = new CultureInfo(netLanguage); } catch (CultureNotFoundException e1) { // iOS locale not valid .NET culture (eg. "en-ES" : English in Spain) // fallback to first characters, in this case "en" try { PlatformCulture fallback = new PlatformCulture(netLanguage); Console.WriteLine(netLanguage + " failed, trying " + fallback + " (" + e1.Message + ")"); ci = new CultureInfo(fallback.LanguageCode); } catch (CultureNotFoundException e2) { // iOS language not valid .NET culture, falling back to English Console.WriteLine(netLanguage + " couldn't be set, using 'en' (" + e2.Message + ")"); ci = new CultureInfo("en"); } } return(ci); }
using System.Globalization; using System.Threading; using Foundation; using Helpers; using Interfaces; public class Localize : ILocalize { public CultureInfo GetCurrentCultureInfo() { var netLanguage = "en"; if (NSLocale.PreferredLanguages.Length > 0) { var pref = NSLocale.PreferredLanguages[0]; netLanguage = iOSToDotnetLanguage(pref); } // this gets called a lot - try/catch can be expensive so consider caching or something System.Globalization.CultureInfo ci = null; try { ci = new System.Globalization.CultureInfo(netLanguage); } catch (CultureNotFoundException e1) { // iOS locale not valid .NET culture (eg. "en-ES" : English in Spain) // fallback to first characters, in this case "en" try { var fallback = ToDotnetFallbackLanguage(new PlatformCulture(netLanguage)); ci = new System.Globalization.CultureInfo(fallback); } catch (CultureNotFoundException e2) { // iOS language not valid .NET culture, falling back to English ci = new System.Globalization.CultureInfo("en"); } } return ci; } public void SetLocale(CultureInfo ci) { Thread.CurrentThread.CurrentCulture = ci; Thread.CurrentThread.CurrentUICulture = ci; } string iOSToDotnetLanguage(string iOSLanguage) { var netLanguage = iOSLanguage; //certain languages need to be converted to CultureInfo equivalent switch (iOSLanguage) { case "ms-MY": // "Malaysian (Malaysia)" not supported .NET culture case "ms-SG": // "Malaysian (Singapore)" not supported .NET culture netLanguage = "ms"; // closest supported break; case "gsw-CH": // "Schwiizertüütsch (Swiss German)" not supported .NET culture netLanguage = "de-CH"; // closest supported break; // add more application-specific cases here (if required) // ONLY use cultures that have been tested and known to work } return netLanguage; } string ToDotnetFallbackLanguage(PlatformCulture platCulture) { var netLanguage = platCulture.LanguageCode; // use the first part of the identifier (two chars, usually); switch (platCulture.LanguageCode) { case "pt": netLanguage = "pt-PT"; // fallback to Portuguese (Portugal) break; case "gsw": netLanguage = "de-CH"; // equivalent to German (Switzerland) for this app break; // add more application-specific cases here (if required) // ONLY use cultures that have been tested and known to work } return netLanguage; } }
protected abstract string ToDotnetFallbackLanguage(PlatformCulture platformCulture);
private static string ToDotnetFallbackLanguage(PlatformCulture platCulture) => platCulture.LanguageCode;
/// <summary> /// </summary> /// <param name="platformCulture"></param> /// <returns></returns> private static string ToDotnetFallbackLanguage(PlatformCulture platformCulture) { return(platformCulture.LanguageCode == "gsw" ? "de-CH" : platformCulture.LanguageCode); }
netLanguage = "nb-NO"; break; case "nb-NO": netLanguage = "nb-NO"; break; case "se-NO": netLanguage = "nb-NO"; break; } return netLanguage; } string ToDotnetFallbackLanguage(PlatformCulture platCulture) { var netLanguage = platCulture.LanguageCode; return netLanguage; } } }
using System.Globalization; using System.Threading; using Helpers; using Interfaces; public class Localize : ILocalize { public CultureInfo GetCurrentCultureInfo() { var netLanguage = "en"; var androidLocale = Java.Util.Locale.Default; netLanguage = AndroidToDotnetLanguage(androidLocale.ToString().Replace("_", "-")); // this gets called a lot - try/catch can be expensive so consider caching or something System.Globalization.CultureInfo ci = null; try { ci = new System.Globalization.CultureInfo(netLanguage); } catch (CultureNotFoundException e1) { // iOS locale not valid .NET culture (eg. "en-ES" : English in Spain) // fallback to first characters, in this case "en" try { var fallback = ToDotnetFallbackLanguage(new PlatformCulture(netLanguage)); ci = new System.Globalization.CultureInfo(fallback); } catch (CultureNotFoundException e2) { // iOS language not valid .NET culture, falling back to English ci = new System.Globalization.CultureInfo("en"); } } return ci; } public void SetLocale(CultureInfo ci) { Thread.CurrentThread.CurrentCulture = ci; Thread.CurrentThread.CurrentUICulture = ci; } string AndroidToDotnetLanguage(string androidLanguage) { var netLanguage = androidLanguage; //certain languages need to be converted to CultureInfo equivalent switch (androidLanguage) { case "ms-BN": // "Malaysian (Brunei)" not supported .NET culture case "ms-MY": // "Malaysian (Malaysia)" not supported .NET culture case "ms-SG": // "Malaysian (Singapore)" not supported .NET culture netLanguage = "ms"; // closest supported break; case "in-ID": // "Indonesian (Indonesia)" has different code in .NET netLanguage = "id-ID"; // correct code for .NET break; case "gsw-CH": // "Schwiizertüütsch (Swiss German)" not supported .NET culture netLanguage = "de-CH"; // closest supported break; // add more application-specific cases here (if required) // ONLY use cultures that have been tested and known to work } return netLanguage; } string ToDotnetFallbackLanguage(PlatformCulture platCulture) { var netLanguage = platCulture.LanguageCode; // use the first part of the identifier (two chars, usually); switch (platCulture.LanguageCode) { case "gsw": netLanguage = "de-CH"; // equivalent to German (Switzerland) for this app break; // add more application-specific cases here (if required) // ONLY use cultures that have been tested and known to work } return netLanguage; } }
string ToDotnetFallbackLanguage(PlatformCulture platCulture) { var netLanguage = platCulture.LanguageCode; return(netLanguage); }