// Use this for initialization void Start() { Vector3 relativePos = staticPoint.position - transform.position; Quaternion rotation = Quaternion.LookRotation(relativePos); transform.rotation = rotation; PlateauScript = (PlateauMove)GameObject.FindGameObjectWithTag("Plateau").GetComponent(typeof(PlateauMove)); }
// Use this for initialization void Start() { Plateau = GameObject.FindGameObjectWithTag("Plateau"); PlateauScript = (PlateauMove)Plateau.GetComponent <PlateauMove> (); }