Example #1
0
 // Use this for initialization
 void Start()
 {
     audioSource = GetComponent <AudioSource>();
     startPlatform.calculaReachables();
     transform.position = startPlatform.transform.position + offset;
     if (attackdir == 1)
     {
         attackPlatform = startPlatform.topPlat;
         transform.LookAt(startPlatform.transform.position + Vector3.left);
     }
     if (attackdir == 2)
     {
         attackPlatform = startPlatform.rightPlat;
         transform.LookAt(startPlatform.transform.position + Vector3.forward);
     }
     if (attackdir == 3)
     {
         attackPlatform = startPlatform.bottomPlat;
         transform.LookAt(startPlatform.transform.position + Vector3.right);
     }
     if (attackdir == 4)
     {
         attackPlatform = startPlatform.leftPlat;
         transform.LookAt(startPlatform.transform.position + Vector3.back);
     }
     //transform.LookAt(attackPlatform.transform);
     startPlatform.entity = this.gameObject;
     mAnimator            = GetComponent <Animator>();
     agent = GetComponent <NavMeshAgent>();
     aura  = transform.Find("auraEnemy").gameObject;
     aura.SetActive(false);
 }
 // Update is called once per frame
 void Update()
 {
     if (transform.position != newPosition)
     {
         float distanceCovered          = (Time.time - transformStartTime) * 2.0F;
         float amountOfJourneyCompleted = distanceCovered / journeyLength;
         transform.position = Vector3.Lerp(transform.position, newPosition, amountOfJourneyCompleted);
         if (plat.entity != null)
         {
             plat.entity.transform.position = Vector3.Lerp(plat.entity.transform.position, newPosition, amountOfJourneyCompleted);
         }
         if (plat.topPlat != null)
         {
             plat.topPlat.calculaReachables();
         }
         if (plat.bottomPlat != null)
         {
             plat.bottomPlat.calculaReachables();
         }
         if (plat.leftPlat != null)
         {
             plat.leftPlat.calculaReachables();
         }
         if (plat.rightPlat != null)
         {
             plat.rightPlat.calculaReachables();
         }
         plat.calculaReachables();
         if (plat.topPlat != null)
         {
             plat.topPlat.calculaReachables();
         }
         if (plat.bottomPlat != null)
         {
             plat.bottomPlat.calculaReachables();
         }
         if (plat.leftPlat != null)
         {
             plat.leftPlat.calculaReachables();
         }
         if (plat.rightPlat != null)
         {
             plat.rightPlat.calculaReachables();
         }
     }
 }