private void DoWork() { int generation = 0; UpdateStatus("Starting up..."); while (!_done) { generation++; this.genetic.Iteration(); this.universe.Reset(); DoubleArrayGenome bestGenome = (DoubleArrayGenome)this.genetic.BestGenome; PlantGrowth growth = new PlantGrowth(); PlantPhysics physics = new PlantPhysics(); for (int i = 0; i < PlantUniverse.EvaluationCycles; i++) { physics.RunPhysics(universe); growth.RunGrowth(universe, bestGenome.Data); } double bestScore = this.genetic.BestGenome.Score; UpdateStatus("Generation: " + generation + ", Best Score: " + bestScore); //System.out.println(Arrays.toString(bestGenome.getLongTermMemory())); } }
private void Window_Loaded_1(object sender, RoutedEventArgs e) { pop = InitPopulation(); score = new PlantScore(); this.genetic = new BasicEA(pop, score); //this.genetic.Speciation = new ArraySpeciation<DoubleArrayGenome>(); genetic.AddOperation(0.9, new Splice(PlantUniverse.GenomeSize / 3)); genetic.AddOperation(0.1, new MutatePerturb(0.1)); // Display this.universe = new PlantUniverse(); this.universe.Reset(); DoubleArrayGenome bestGenome = (DoubleArrayGenome)genetic.BestGenome; PlantPhysics physics = new PlantPhysics(); PlantGrowth growth = new PlantGrowth(); for (int i = 0; i < 100; i++) { physics.RunPhysics(universe); growth.RunGrowth(universe, bestGenome.Data); } this.display = new DisplayPlant(CanvasOutput); this.display.Universe = this.universe; Thread t = new Thread(DoWork); t.Start(); }
/// <inheritdoc /> public double CalculateScore(IMLMethod algo) { var genome = (DoubleArrayGenome)algo; var universe = new PlantUniverse(); universe.Reset(); var physics = new PlantPhysics(); var growth = new PlantGrowth(); // Run the generations. for (int i = 0; i < PlantUniverse.EvaluationCycles; i++) { physics.RunPhysics(universe); growth.RunGrowth(universe, genome.Data); } // Count the amount of green. int count = 0; double sum = 0; for (int row = 0; row < PlantUniverse.UniverseHeight; row++) { for (int col = 0; col < PlantUniverse.UniverseWidth; col++) { PlantUniverseCell cell = universe.GetCell(row, col); if (cell.IsAlive) { if (row >= PlantUniverse.GroundLine) { sum += 0.5; } else { sum += cell.Leafyness; } } count++; } } return(sum / count); }