Example #1
0
    public void Init(PlantCreator.FlowerType type, float size, PlantCreator.FlowerType subType = PlantCreator.FlowerType.None)
    {
        m_size          = size;
        m_FlowerType    = type;
        m_FlowerSubType = subType;


        var item = PlantCreator.Instance.GetFlowerItem(type);

        target.GetComponent <SpriteRenderer>().color = item.color;


        m_state = State.Show;
        PlayShowUpAnimation(target, showUpDuration, true, 0.2f);
    }
Example #2
0
    public void Init(PlantCreator.FlowerType type, Vector3 initDir, float size, PlantBase parent, float invRadius = 0, PlantCreator.FlowerType subType = PlantCreator.FlowerType.None)
    {
        base.Init(parent);

        m_FlowerType    = type;
        m_FlowerSubType = subType;

        m_size     = size;
        m_lifeTime = lifeTime.Rand;
        lifeTimer  = 0;
        m_speed    = speed.Rand;
        velocity   = initDir.normalized * m_speed;
        if (invRadius != 0)
        {
            m_InvRadius = invRadius;
        }
        else
        {
            m_InvRadius = 1f / ((Random.RandomRange(0, 1f) > 0.5f ? 1f : -1f) * initRadius.Rand);
        }

        m_height     = height * size;
        oriInvRadius = temInvRadius = m_InvRadius;

        //radiusSpeed = -temInvRadius * RadiusSpeed.Rand;
        maxRadOffset = Random.RandomRange(4f, 7f) * m_size;
        m_state      = State.Grow;

        trail.height      = m_height;
        trail.width       = intervel;
        trail.vertexColor = PlantCreator.Instance.greenColor;

        int splitTime = (int)stemNumber.Rand;

        for (int i = 0; i < splitTime; ++i)
        {
            splitList.Add(Random.RandomRange(0.4f, 1.2f));
            splitList.Sort();
        }

        int dotTime = (int)seedNumber.Rand;

        for (int i = 0; i < dotTime; ++i)
        {
            dotList.Add(Random.RandomRange(0.2f, 1.2f));
            dotList.Sort();
        }
    }
Example #3
0
    public void Init(PlantCreator.FlowerType type, float size, PlantCreator.FlowerType subType = PlantCreator.FlowerType.None)
    {
        m_size          = size;
        m_FlowerType    = type;
        m_FlowerSubType = subType;

        m_state = State.Show;
        PlayShowUpAnimation(target, showUpDuration, true, 0.2f);

        var item = PlantCreator.Instance.GetFlowerItem(m_FlowerType);

        center.color = item.color;

        source.clip = initClip;
        source.Play();


        PlayShowPetalAnimation(item.petalNumber, item.budPrefab, item.color, 0);
    }