Example #1
0
        private void OnPlanetColorGradientDataLoaded(object asset, object cookie)
        {
            this.planetColorGradientDataLoaded = true;
            GameObject gameObject = asset as GameObject;

            this.lightingData = gameObject.GetComponent <PlanetaryLightingMonoBehaviour>();
            if (this.lightingData == null)
            {
                Service.Logger.Error("Failed find lighting data; asset name: " + gameObject.name);
            }
            else if (this.IsTimePausedInDayPhase())
            {
                this.SetTimeOfDayColorToTheDayPhase();
            }
        }
Example #2
0
        private void LoadPlanetLightingData(string assetName)
        {
            AssetManager assetManager = Service.AssetManager;

            if (this.planetColorHandle != AssetHandle.Invalid)
            {
                assetManager.Unload(this.planetColorHandle);
                this.planetColorHandle = AssetHandle.Invalid;
                if (this.lightingData != null && this.lightingData.gameObject != null)
                {
                    UnityEngine.Object.DestroyImmediate(this.lightingData.gameObject);
                }
                this.lightingData = null;
            }
            this.planetColorGradientDataLoaded = false;
            assetManager.Load(ref this.planetColorHandle, assetName, new AssetSuccessDelegate(this.OnPlanetColorGradientDataLoaded), new AssetFailureDelegate(this.OnPlanetColorFailedToLoad), null);
        }