private void FixedUpdate() { if (attractorPlanet) { attractorPlanet.Attract(playerTransform); } }
void FixedUpdate() { if ((attractorPlanet) & inGravityField == true) { attractorPlanet.Attract(playerTransform); } }
// Update is called once per frame void Update() { if (isOnPlanet && canMove && planet != null) { planet.Attract(playerTransform, playerBody); } PlayerController(); }
void FixedUpdate() { if (attractorPlanet) { attractorPlanet.Attract(playerTransform); } GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation; }