Example #1
0
 public void TestMethod1()
 {
     TitleScroller.TitleScreen();
     Game.MainMenu();
     PlanetMenu.Display("Mercury");
     PlanetMenu.Menu("Mercury");
 }
Example #2
0
    //Planete actuelle
    void Start()
    {
        Init();
        generationGalaxy();

        mainMenuAnim   = MainMenu.GetComponent <Animator>();
        systemMenuAnim = SystemMenu.GetComponent <Animator>();
        planetMenuAnim = PlanetMenu.GetComponent <Animator>();
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        mainMenuAnim   = MainMenu.GetComponent <Animator>();
        systemMenuAnim = SystemMenu.GetComponent <Animator>();
        planetMenuAnim = PlanetMenu.GetComponent <Animator>();

        /*
         * planetTextFieldName = planetTextName.GetComponent<Text> ();
         * galaxyTextFieldName = galaxyTextName.GetComponent<Text> ();
         * systemTextFieldName = systemTextName.GetComponent<Text> ();
         */
    }
Example #4
0
	// Use this for initialization
	void Awake () {
		if (Instance != null && Instance != this) {
		    Destroy(Instance.gameObject);
		}
		Instance = this; //shitty singleton, but anything more ruins everything for whatever reason.
		                 // I'm not even mad rn.

        _nameText = transform.Find("Name").GetComponent<Text>();
        _shipsButton = transform.Find("ShipsButton").GetComponent<Button>();
        _shipsButton.onClick.AddListener(() => ShowShipMenu());

        _buildResearchRacerButton = transform.Find("BuildResearchRacer").GetComponent<Button>();
        _buildResearchRacerButton.onClick.AddListener(() => BuildResearchRacer());

        _buildColonyCarrierButton = transform.Find("BuildColonyCarrier").GetComponent<Button>();
        _buildColonyCarrierButton.onClick.AddListener(() => BuildColonyCarrier());

        gameObject.SetActive(false);

	}