public void Start() { var settings = new PlanetGeneratorSettings { BaseRadius = 200, Divisions = 60, HeightLimit = 20, BlockHeight = 3, }; var planet = new PlanetGenerator(settings).Generate(); _planetController = new PlanetController(planet, player); StartCoroutine(_planetController.RegionRenderCoroutine()); }
public PlanetController(PlanetGeneratorSettings generatorSettings, GameObject player) { _planet = new PlanetGenerator(generatorSettings).Generate(); _player = player; }