/// <summary> /// Returns a new random generated planet located at given absolute position /// </summary> /// <param name="position">Position in wich planet wil be generated</param> /// <returns>Random generated planet</returns> public GameObject BuildPlanet(Vector3 position) { GameObject go = null; Quaternion rotation = Quaternion.Euler(0.0f, 0.0f, Random.Range(0.0f, 360.0f)); go = GameObject.Instantiate(prefab, position, rotation); if (go != null) { Planet pl = go.GetComponent <Planet>(); Planet.Properties prop = new Planet.Properties( Random.Range(massThreshold.x, massThreshold.y), Random.Range(densityThreshold.x, densityThreshold.y) ); pl.SetProperties( prop, colors[Random.Range(0, numColors)], backgrounds[Random.Range(0, numBackgrounds)], textures[Random.Range(0, numTextures)] ); SetResources(go, prop.planetRadius); } return(go); }
private void Awake() { Planet.Properties prop = new Planet.Properties(Mass, Density); this.SetProperties(prop, color, backgroundColor, texture); }