public SkillCard(System.Drawing.Bitmap cardImage, Vector2D position, string viewName, string cost, Data.Character ownerCharacter, Data.ActionSkill actionSkill) { this.cardImage = cardImage; this.position = position; this.ownerCharacter = ownerCharacter; this.cost = cost; this.actionSkill = actionSkill; { var bmp = cardImage; var texture = new Texture(bmp); var w = 160; var h = (int)((double)bmp.Height / (double)bmp.Width * w); var sprite = new ImageSprite(texture, new Rect(new Vector2D(position.X, position.Y), new Vector2D(w, h)), new Color(1, 1, 1, 1)); layer.Add(sprite, 10); size = new Vector2D(w, h); mySprites.face = sprite; } { var x = position.X - 5; var y = position.Y + 200; var font = new Font(Config.MainConfig.MainFontPath, 16, new Color(1, 1, 1, 1), new Font.FontFrame[] { new Font.FontFrame(2, new Color(1, 0, 0, 0)), }, 0); var ts = new TextSprite(viewName, font, new Vector2D(x, y)); layer.Add(ts, 20); mySprites.viewName = ts; } { var x = position.X; var y = position.Y + 227; var w = size.X; var h = 1; var sprite = new PlaneSprite(new Rect(new Vector2D(x, y), new Vector2D(w, h)), new Color(0.3, 1, 1, 1)); layer.Add(sprite, 10); mySprites.bar = sprite; } { var x = position.X - 5; var y = position.Y + 225; var font = new Font(Config.MainConfig.MainFontPath, 12, new Color(1, 1, 1, 1), new Font.FontFrame[] { new Font.FontFrame(2, new Color(1, 0, 0, 0)), }, 0); var ts = new TextSprite(cost, font, new Vector2D(x, y)); //var ts = new TextSprite(cost, "data/font/rounded-mgenplus-1cp-medium.ttf", 12, new Vector2D(x, y), new Color(1, 1, 1, 1)); layer.Add(ts, 20); mySprites.ViewStatus = ts; } { var sprite = new PlaneLineSprite(new Rect(position, size), new Color(0.5, 1, 1, 1)); layer.Add(sprite, 30); mySprites.mouseOn = sprite; } }
public Choice(string[] texts) { var i = 0; foreach (var text in texts) { var item = new Item(); { var x = 500; var y = 300 + i * 60; var font = new Font(Config.MainConfig.MainFontPath, 26, new Color(1, 1, 1, 1), new Font.FontFrame[] { new Font.FontFrame(2, new Color(1, 0, 0, 0)), }, 0); var ts = new TextSprite(text, font, new Vector2D(x, y)); layer.Add(ts, 20); item.TextSprite = ts; } { var x = 500; var y = 300 + i * 60; var sprite = new PlaneLineSprite(new Rect(new Vector2D(x, y), new Vector2D(600, 50)), new Color(0.5, 1, 1, 1)); layer.Add(sprite, 20); item.PlaneLineSprite = sprite; } { var x = 500; var y = 300 + i * 60; var sprite = new PlaneSprite(new Rect(new Vector2D(x, y), new Vector2D(600, 50)), new Color(0.5, 0, 0, 0)); layer.Add(sprite, 5); item.BackPlaneSprite = sprite; } item.Text = text; items.Add(item); i++; } }
public PlayerCard(Vector2D position, Data.Character character) { //var cardImage = default(System.Drawing.Bitmap); this.character = character; this.cardImage = new System.Drawing.Bitmap(character.imagePath); this.position = position; character.playerCard = this; { var bmp = cardImage; var texture = new Texture(bmp); var w = 160; var h = (int)((double)bmp.Height / (double)bmp.Width * w); var sprite = new ImageSprite(texture, new Rect(new Vector2D(position.X, position.Y), new Vector2D(w, h)), new Color(1, 1, 1, 1)); layer.Add(sprite, 10); size = new Vector2D(w, h); mySprites.face = sprite; } { var x = 0; var y = 0; var w = 60; var h = 6; var sprite = new PlaneSprite(new Rect(new Vector2D(x, y), new Vector2D(w, h)), new Color(0.75, 0, 1, 0.5)); layer.Add(sprite, 10); mySprites.elementTimerBar = sprite; } { var x = 0; var y = 0; var w = 60 + 2; var h = 6 + 2; var sprite = new PlaneLineSprite(new Rect(new Vector2D(x, y), new Vector2D(w, h)), new Color(0.5, 0, 0, 0)); layer.Add(sprite, 10); mySprites.elementTimerBarFrame = sprite; } { var x = position.X - 5; var y = position.Y + 200; var font = new Font(Config.MainConfig.MainFontPath, 16, new Color(1, 1, 1, 1), new Font.FontFrame[] { new Font.FontFrame(2, new Color(1, 0, 0, 0)), }, 0); var ts = new TextSprite(character.ViewName, font, new Vector2D(x, y)); layer.Add(ts, 20); mySprites.viewName = ts; } { var x = position.X; var y = position.Y + 227; var w = size.X; var h = 1; var sprite = new PlaneSprite(new Rect(new Vector2D(x, y), new Vector2D(w, h)), new Color(0.3, 1, 1, 1)); layer.Add(sprite, 10); mySprites.bar = sprite; } { var x = position.X - 5; var y = position.Y + 225; var font = new Font(Config.MainConfig.MainFontPath, 12, new Color(1, 1, 1, 1), new Font.FontFrame[] { new Font.FontFrame(2, new Color(1, 0, 0, 0)), }, 0); var ts = new TextSprite($"{character.HP.Now}/{character.HP.Max}", font, new Vector2D(x, y)); layer.Add(ts, 20); mySprites.ViewStatus = ts; } { var sprite = new PlaneLineSprite(new Rect(position, size), new Color(0.0, 1, 1, 1)); layer.Add(sprite, 30); mySprites.mouseOn = sprite; } { var margin = mouseOnTargetMargin; var filePath = character.imagePath + ".sel.png"; var bmp2 = default(System.Drawing.Bitmap); if (System.IO.File.Exists(filePath)) { bmp2 = new System.Drawing.Bitmap(filePath); } else { bmp2 = DrawUtility.DrawFrame.Draw(cardImage, margin, 8.0, 2.0, new Color(1, 0, 0.2, 1)); bmp2.Save(filePath, System.Drawing.Imaging.ImageFormat.Png); } var texture = new Texture(bmp2); var w = 160 + margin * 2; var h = (int)((double)bmp2.Height / (double)bmp2.Width * w); var sprite = new ImageSprite(texture, new Rect(new Vector2D(10, 10), new Vector2D(w, h)), new Color(1, 1, 1, 1)); layer.Add(sprite, 5); mouseOnTarget = sprite; } foreach (var element in character.Elements) { AddElement(element); } }
public EnemyCard(System.Drawing.Bitmap cardImage, Vector2D position, string viewName, Data.Character character) { this.cardImage = cardImage; this.character = character; this.HPBarFrameWidth = (int)(HPBarFrameWidthBase * character.HPBarFrameWidthScale); character.enemyCard = this; { var bmp = cardImage; var texture = new Texture(bmp); var w = (int)(bmp.Width * character.imageScale); // 160 var h = (int)((double)bmp.Height / (double)bmp.Width * w); var sprite = new ImageSprite(texture, new Rect(new Vector2D(position.X, position.Y), new Vector2D(w, h)), new Color(1, 1, 1, 1)); layer.Add(sprite, 10); size = new Vector2D(w, h); mySprites.face = sprite; } { var bmp = new System.Drawing.Bitmap(Config.MainConfig.BattleScene.EnemyShadowImage); var texture = new Texture(bmp); var w = 160; var h = (int)((double)bmp.Height / (double)bmp.Width * w); var sprite = new ImageSprite(texture, new Rect(new Vector2D(position.X, position.Y), new Vector2D(w, h)), new Color(0.8, 1, 1, 1)); layer.Add(sprite, 5); mySprites.shadow = sprite; } { var x = 0; var y = 0; var w = HPBarFrameWidth; var h = 6; var sprite = new PlaneSprite(new Rect(new Vector2D(x, y), new Vector2D(w, h)), new Color(0.75, 1, 0.2, 0.0)); layer.Add(sprite, 10); mySprites.hpBar = sprite; } { var x = 0; var y = 0; var w = HPBarFrameWidth + 2; var h = 6 + 2; var sprite = new PlaneLineSprite(new Rect(new Vector2D(x, y), new Vector2D(w, h)), new Color(0.5, 0, 0, 0)); layer.Add(sprite, 10); mySprites.hpBarFrame = sprite; } { //var sprite = new PlaneLineSprite(new Rect(position, size), new Color(0.5, 1, 1, 1)); var sprite = new PlaneSprite(new Rect(position, size), new Color(0.0, 1, 1, 1)); layer.Add(sprite, 30); mySprites.mouseOn = sprite; mySprites.mouseOn.IsDraw = false; } { var margin = mouseOnTargetMargin; var filePath = character.imagePath + ".sel.png"; var bmp2 = default(System.Drawing.Bitmap); if (System.IO.File.Exists(filePath)) { bmp2 = new System.Drawing.Bitmap(filePath); } else { bmp2 = DrawUtility.DrawFrame.Draw(cardImage, margin, 8.0, 2.0, new Color(1, 0, 0.2, 1)); bmp2.Save(filePath, System.Drawing.Imaging.ImageFormat.Png); } var texture = new Texture(bmp2); var w = (int)(bmp2.Width * character.imageScale); // 160 var h = (int)((double)bmp2.Height / (double)bmp2.Width * w); var sprite = new ImageSprite(texture, new Rect(new Vector2D(10, 10), new Vector2D(w, h)), new Color(1, 1, 1, 1)); layer.Add(sprite, 5); mouseOnTarget = sprite; } foreach (var element in character.Elements) { AddElement(element); } }