private void OnSceneGUI()
    {
        Vector3 pos  = planeMonoBehaviour.gameObject.transform.position;
        float   size = planeBuilder.Width;

        Handles.Label(pos, "asdasda");
        float snap = 0.5f;

        Quaternion rot = Quaternion.Euler(planeBuilder.Rotation);

        planeBuilder.SetWidth(Handles.ScaleValueHandle
                              (
                                  planeBuilder.Width,
                                  pos,
                                  Quaternion.identity,
                                  planeBuilder.Width,
                                  Handles.ArrowHandleCap,
                                  snap

                              ));
    }
    public override void OnInspectorGUI()
    {
        planeMonoBehaviour = (PlaneMonoBehaviour)target;
        planeBuilder       = planeMonoBehaviour.Builder;

        BasePrimitiveMonoBehaviourEditor <PlaneBuilder> .GenerateBaseFields(planeBuilder);

        EditorGUI.BeginDisabledGroup(!planeBuilder.FrontSided && !planeBuilder.BackSided);

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Plane Settings", EditorStyles.boldLabel);
        planeBuilder.SetWidth(EditorGUILayout.FloatField("Width", planeBuilder.Width));
        planeBuilder.SetHeight(EditorGUILayout.FloatField("Height", planeBuilder.Height));

        planeBuilder.SetNumberOfSegmentsWidth(EditorGUILayout.IntField("Number Of Segments Width", planeBuilder.NumberOfSegmentsWidth));
        planeBuilder.SetNumberOfSegmentsHeight(EditorGUILayout.IntField("Number Of Segments Height", planeBuilder.NumberOfSegmentsHeight));

        EditorGUI.EndDisabledGroup();

        planeMonoBehaviour.RecreateMesh();
    }