// Use this for initialization void Start() { planeAnchorManager = planeAnchorManagerRef; debugText = debugTextRef; shipWeapons = shipWeaponsRef; UnityEngine.XR.iOS.UnityARUtility.InitializePlanePrefab(planePrefab); }
// Use this for initialization void Start() { planeAnchorManager = planeAnchorManagerRef; debugText = debugTextRef; shipWeapons = shipWeaponsRef; crosshair = crosshairRef; featuresVisualizer = featuresVisualizerRef; onionLocationHelper = onionLocationHelperRef; UnityEngine.XR.iOS.UnityARUtility.InitializePlanePrefab(planePrefab); }