bool process_completed_compute() { if (active_compute != null) { if (active_compute.Finished) { lock (active_compute_lock) { lock (data_lock) { SlicerMeshes = active_compute.assembly; SliceStackValid = true; SliceSet = active_compute.result; } // this recomputes slice polylines, but it could be better... if (ShowSlicePolylines) { discard_slice_polylines(); compute_slice_polylines(); } active_compute = null; active_compute_thread = null; return(true); } } } return(false); }
private void BuildToolPaths(GenerationTask generationTask, PrintSettings settings) { lock (active_compute_lock) { DebugUtil.Log("[ToolpathGenerator] Spawning Compute!!"); generationTask.Compute(settings); if (generationTask.Success) { CurrentGCode = generationTask.gcode; Toolpaths = generationTask.paths; LayerInfo = generationTask.layerInfo; Settings = generationTask.PrintSettings; Slices = generationTask.SliceSet; ToolpathsValid = true; ToolpathsFailed = false; //CC.Objects.SetToolpaths(this); } else { CurrentGCode = null; Toolpaths = null; LayerInfo = null; Settings = null; Slices = null; ToolpathsValid = false; ToolpathsFailed = true; } } }
public GenericSLSPrintGenerator(PrintMeshAssembly meshes, PlanarSliceStack slices, SingleMaterialFFFSettings settings) { file_accumulator = new GCodeFileAccumulator(); //builder = new GCodeBuilder(file_accumulator); //compiler = new SLSCompiler(builder, settings); compiler = new SLSCompiler(settings); base.Initialize(meshes, slices, settings, compiler); }
public bool ExtractResultsIfValid(out PrintMeshAssembly printMeshes, out PlanarSliceStack slices) { bool valid = false; lock (data_lock) { printMeshes = SlicerMeshes; slices = SliceSet; valid = SliceStackValid; } return(valid); }
public void InvalidateSlicing() { //cancel_active_compute(); lock (data_lock) { SlicerMeshes = null; SliceSet = null; SliceStackValid = false; } // discard_slice_polylines(); }
static void Main(string[] args) { CappedCylinderGenerator cylgen = new CappedCylinderGenerator() { BaseRadius = 10, TopRadius = 5, Height = 20, Slices = 32 }; DMesh3 mesh = cylgen.Generate().MakeDMesh(); MeshTransforms.ConvertYUpToZUp(mesh); // g3 meshes are usually Y-up // center mesh above origin AxisAlignedBox3d bounds = mesh.CachedBounds; Vector3d baseCenterPt = bounds.Center - bounds.Extents.z * Vector3d.AxisZ; MeshTransforms.Translate(mesh, -baseCenterPt); // create print mesh set PrintMeshAssembly meshes = new PrintMeshAssembly(); meshes.AddMesh(mesh, PrintMeshOptions.Default()); // create settings //MakerbotSettings settings = new MakerbotSettings(Makerbot.Models.Replicator2); //PrintrbotSettings settings = new PrintrbotSettings(Printrbot.Models.Plus); //MonopriceSettings settings = new MonopriceSettings(Monoprice.Models.MP_Select_Mini_V2); RepRapSettings settings = new RepRapSettings(RepRap.Models.Unknown); // do slicing MeshPlanarSlicer slicer = new MeshPlanarSlicer() { LayerHeightMM = settings.LayerHeightMM }; slicer.Add(meshes); PlanarSliceStack slices = slicer.Compute(); // run print generator SingleMaterialFFFPrintGenerator printGen = new SingleMaterialFFFPrintGenerator(meshes, slices, settings); if (printGen.Generate()) { // export gcode GCodeFile gcode = printGen.Result; using (StreamWriter w = new StreamWriter("c:\\demo\\cone.gcode")) { StandardGCodeWriter writer = new StandardGCodeWriter(); writer.WriteFile(gcode, w); } } }
public void CreateToolPaths(PrintMeshAssembly meshes, PlanarSliceStack slices, PrintSettings settings) { // have to wait for valid slice stack if (slices == null) { return; } //mark_spawn_time(); this.BuildToolPaths(new GenerationTask { PrintSettings = settings.CloneCurrentSettings(), Meshes = meshes, SliceSet = slices, InterpretGCodePaths = ShowActualGCodePaths }, settings); }
public void InvalidateToolpaths() { cancel_active_compute(); CurrentGCode = null; Toolpaths = null; LayerInfo = null; Settings = null; Slices = null; ToolpathsValid = false; ToolpathsFailed = false; // [TODO] do via event? CC.Objects.DiscardToolpaths(); ToolpathsInvalidatedEvent?.Invoke(); }
public void SliceMeshes(List <DMesh3> sourceMeshes, PrintSettings printSettings) { SliceStackValid = false; try { var sliceTask = new SliceTask(); sliceTask.meshCopies = sourceMeshes; sliceTask.Compute(printSettings); SlicerMeshes = sliceTask.MeshAssembly; SliceSet = sliceTask.SliceStack; SliceStackValid = true; } catch (Exception ex) { } }
bool process_completed_compute() { if (active_compute != null) { if (active_compute.Finished) { lock (active_compute_lock) { if (active_compute.Success) { CurrentGCode = active_compute.gcode; Toolpaths = active_compute.paths; LayerInfo = active_compute.layerInfo; Settings = active_compute.PrintSettings; Slices = active_compute.SliceSet; ToolpathsValid = true; ToolpathsFailed = false; ToolpathsProgressEvent?.Invoke(new ToolpathProgressStatus(1, 1)); CC.Objects.SetToolpaths(this); } else { CurrentGCode = null; Toolpaths = null; LayerInfo = null; Settings = null; Slices = null; ToolpathsValid = false; ToolpathsFailed = true; // notify of failure here? ToolpathsProgressEvent?.Invoke(ToolpathProgressStatus.Failed); } active_compute = null; active_compute_thread = null; return(true); } } } return(false); }
public void InvalidateSlicing() { cancel_active_compute(); lock (data_lock) { SlicerMeshes = null; SliceSet = null; SliceStackValid = false; } discard_slice_polylines(); CC.InvalidateToolPaths(); if (SlicingInvalidatedEvent != null) { SlicingInvalidatedEvent(); } }
private void DrawLayerSlice(PlanarSliceStack stack, SKCanvas canvas, SKPaint paint) { SKColor pathColor = SkiaUtil.Color(255, 0, 0, 255); paint.Color = pathColor; paint.Style = SKPaintStyle.Stroke; paint.StrokeWidth = 2.0f; if (currentLayer >= stack.Slices.Count) { return; } PlanarSlice slice = stack.Slices[currentLayer]; foreach (GeneralPolygon2d poly in slice.Solids) { SKPath path = MakePaths(poly, SceneToSkiaF); canvas.DrawPath(path, paint); } }
public static void Main(string[] args) { ExceptionManager.UnhandledException += delegate(UnhandledExceptionArgs expArgs) { Console.WriteLine(expArgs.ExceptionObject.ToString()); expArgs.ExitApplication = true; }; Gtk.Application.Init(); MainWindow = new Window("DLPViewer"); MainWindow.SetDefaultSize(900, 600); MainWindow.SetPosition(WindowPosition.Center); MainWindow.DeleteEvent += delegate { Gtk.Application.Quit(); }; DMesh3 mesh = StandardMeshReader.ReadMesh("../../../sample_files/bunny_solid_5cm_min.obj"); MeshPlanarSlicer slicer = new MeshPlanarSlicer(); slicer.LayerHeightMM = 0.2; slicer.AddMesh(mesh); PlanarSliceStack sliceStack = slicer.Compute(); View = new DLPViewCanvas(); View.SetSlices(sliceStack); MainWindow.Add(View); MainWindow.KeyReleaseEvent += Window_KeyReleaseEvent; MainWindow.ShowAll(); Gtk.Application.Run(); }
public IEnumerable <Progress> GenerateGCodeFile() { // run print generator // do slicing var slicer = new MeshPlanarSlicer() { LayerHeightMM = settings.LayerHeightMM }; slicer.Add(meshes); foreach (var i in slicer.Compute()) { yield return(i); } PlanarSliceStack slices = slicer.Result; var printGen = new SingleMaterialFFFPrintGenerator(meshes, slices, settings); foreach (var i in printGen.Generate()) { yield return(i); } gcode = printGen.Result; }
static void Main(string[] args) { GCodeInfo info = new GCodeInfo(); string filename = args[0]; DMesh3 mesh = StandardMeshReader.ReadMesh(filename); AxisAlignedBox3d bounds = mesh.CachedBounds; MeshTransforms.Scale(mesh, MAX_DIM_MM / bounds.MaxDim); Vector3d basePt = mesh.CachedBounds.Point(0, 0, -1); MeshTransforms.Translate(mesh, -basePt); if (mesh.TriangleCount > MAX_TRI_COUNT) { Reducer r = new Reducer(mesh); r.ReduceToTriangleCount(MAX_TRI_COUNT); mesh = new DMesh3(mesh, true); } var start = DateTime.Now; bool ENABLE_SUPPORT_ZSHIFT = true; try { // configure settings MakerbotSettings settings = new MakerbotSettings(Makerbot.Models.Replicator2); //MonopriceSettings settings = new MonopriceSettings(Monoprice.Models.MP_Select_Mini_V2); //PrintrbotSettings settings = new PrintrbotSettings(Printrbot.Models.Plus); settings.ExtruderTempC = 200; settings.Shells = 2; settings.InteriorSolidRegionShells = 0; settings.SparseLinearInfillStepX = 10; settings.ClipSelfOverlaps = false; settings.GenerateSupport = true; settings.EnableSupportShell = true; PrintMeshAssembly meshes = new PrintMeshAssembly(); meshes.AddMesh(mesh); // slice meshes MeshPlanarSlicerPro slicer = new MeshPlanarSlicerPro() { LayerHeightMM = settings.LayerHeightMM, SliceFactoryF = PlanarSlicePro.FactoryF }; slicer.Add(meshes); PlanarSliceStack slices = slicer.Compute(); info.SliceCount = slices.Count; info.SliceBounds = slices.Bounds; // run print generator SingleMaterialFFFPrintGenPro printGen = new SingleMaterialFFFPrintGenPro(meshes, slices, settings); if (ENABLE_SUPPORT_ZSHIFT) { printGen.LayerPostProcessor = new SupportConnectionPostProcessor() { ZOffsetMM = 0.2f } } ; printGen.AccumulatePathSet = true; printGen.Generate(); GCodeFile genGCode = printGen.Result; info.PathBounds = printGen.AccumulatedPaths.Bounds; info.ExtrudeBounds = printGen.AccumulatedPaths.ExtrudeBounds; info.TotalLength = CurveUtils.ArcLength(printGen.AccumulatedPaths.AllPositionsItr()); info.GCodeLines = genGCode.LineCount; // write to in-memory string StandardGCodeWriter writer = new StandardGCodeWriter(); using (MemoryStream membuf = new MemoryStream()) { using (StreamWriter w = new StreamWriter(membuf)) { writer.WriteFile(genGCode, w); info.GCodeBytes = (int)membuf.Length; } } // try to force destructor error printGen = null; genGCode = null; GC.Collect(); } catch (Exception e) { System.Console.WriteLine("EXCEPTION:" + e.Message); return; } var end = DateTime.Now; int seconds = (int)(end - start).TotalSeconds; System.Console.WriteLine("{0},{1},{2},{3},{4},{5},{6},{7},", filename, mesh.TriangleCount, "OK", seconds, info.SliceCount, info.GCodeLines, info.GCodeBytes, (int)info.TotalLength); }
static string GenerateGCodeForMeshes(PrintMeshAssembly meshes) { bool ENABLE_SUPPORT_ZSHIFT = true; // configure settings MakerbotSettings settings = new MakerbotSettings(Makerbot.Models.Replicator2); //MonopriceSettings settings = new MonopriceSettings(Monoprice.Models.MP_Select_Mini_V2); //PrintrbotSettings settings = new PrintrbotSettings(Printrbot.Models.Plus); settings.ExtruderTempC = 200; settings.Shells = 2; settings.InteriorSolidRegionShells = 0; settings.SparseLinearInfillStepX = 10; settings.ClipSelfOverlaps = false; //settings.RoofLayers = settings.FloorLayers = 0; //settings.LayerRangeFilter = new Interval1i(245, 255); settings.LayerRangeFilter = new Interval1i(6, 40); settings.GenerateSupport = false; settings.EnableSupportShell = true; settings.SupportSolidSpace = 0.35; //settings.Machine.NozzleDiamMM = 0.75; //settings.Machine.MaxLayerHeightMM = 0.5; //settings.FillPathSpacingMM = settings.Machine.NozzleDiamMM; //settings.LayerHeightMM = 0.5; //settings.LayerRangeFilter = new Interval1i(130, 140); LastSettings = settings.CloneAs <SingleMaterialFFFSettings>(); System.Console.WriteLine("Slicing..."); // slice meshes MeshPlanarSlicerPro slicer = new MeshPlanarSlicerPro() { LayerHeightMM = settings.LayerHeightMM, SliceFactoryF = PlanarSlicePro.FactoryF }; slicer.Add(meshes); PlanarSliceStack slices = slicer.Compute(); System.Console.WriteLine("Generating GCode..."); // run print generator SingleMaterialFFFPrintGenPro printGen = new SingleMaterialFFFPrintGenPro(meshes, slices, settings); if (ENABLE_SUPPORT_ZSHIFT) { printGen.LayerPostProcessor = new SupportConnectionPostProcessor() { ZOffsetMM = 0.2f } } ; printGen.AccumulatePathSet = (SHOW_RELOADED_GCODE_PATHS == false); printGen.Generate(); GCodeFile genGCode = printGen.Result; System.Console.WriteLine("Writing GCode..."); string sWritePath = "../../../sample_output/generated.gcode"; StandardGCodeWriter writer = new StandardGCodeWriter(); using (StreamWriter w = new StreamWriter(sWritePath)) { writer.WriteFile(genGCode, w); } if (settings is MakerbotSettings) { System.Diagnostics.Process.Start(GPX_PATH, "-p " + sWritePath); } if (SHOW_RELOADED_GCODE_PATHS == false) { View.SetPaths(printGen.AccumulatedPaths, settings); } return(sWritePath); }
public void Compute() { int N = meshToScene.Length; slicer = new MeshPlanarSlicerPro() { LayerHeightMM = CC.Settings.LayerHeightMM, // [RMS] 1.5 here is a hack. If we don't leave a bit of space then often the filament gets squeezed right at // inside/outside transitions, which is bad. Need a better way to handle. OpenPathDefaultWidthMM = CC.Settings.NozzleDiameterMM * 1.5, SetMinZValue = 0, SliceFactoryF = PlanarSlicePro.FactoryF }; if (CC.Settings.OpenMode == PrintSettings.OpenMeshMode.Clipped) { slicer.DefaultOpenPathMode = PrintMeshOptions.OpenPathsModes.Clipped; } else if (CC.Settings.OpenMode == PrintSettings.OpenMeshMode.Embedded) { slicer.DefaultOpenPathMode = PrintMeshOptions.OpenPathsModes.Embedded; } else if (CC.Settings.OpenMode == PrintSettings.OpenMeshMode.Ignored) { slicer.DefaultOpenPathMode = PrintMeshOptions.OpenPathsModes.Ignored; } if (CC.Settings.StartLayers > 0) { int start_layers = CC.Settings.StartLayers; double std_layer_height = CC.Settings.LayerHeightMM; double start_layer_height = CC.Settings.StartLayerHeightMM; slicer.LayerHeightF = (layer_i) => { return((layer_i < start_layers) ? start_layer_height : std_layer_height); }; } try { assembly = new PrintMeshAssembly(); for (int k = 0; k < N; ++k) { DMesh3 mesh = meshCopies[k]; Frame3f mapF = meshToScene[k]; PrintMeshSettings settings = meshSettings[k]; PrintMeshOptions options = new PrintMeshOptions(); options.IsSupport = (settings.ObjectType == PrintMeshSettings.ObjectTypes.Support); options.IsCavity = (settings.ObjectType == PrintMeshSettings.ObjectTypes.Cavity); options.IsCropRegion = (settings.ObjectType == PrintMeshSettings.ObjectTypes.CropRegion); options.IsOpen = false; if (settings.OuterShellOnly) { options.IsOpen = true; } options.OpenPathMode = PrintMeshSettings.Convert(settings.OpenMeshMode); options.Extended = new ExtendedPrintMeshOptions() { ClearanceXY = settings.Clearance, OffsetXY = settings.OffsetXY }; Vector3f scale = localScale[k]; MeshTransforms.Scale(mesh, scale.x, scale.y, scale.z); MeshTransforms.FromFrame(mesh, mapF); MeshTransforms.FlipLeftRightCoordSystems(mesh); MeshTransforms.ConvertYUpToZUp(mesh); MeshAssembly decomposer = new MeshAssembly(mesh); decomposer.HasNoVoids = settings.NoVoids; decomposer.Decompose(); assembly.AddMeshes(decomposer.ClosedSolids, options); PrintMeshOptions openOptions = options.Clone(); assembly.AddMeshes(decomposer.OpenMeshes, openOptions); } if (slicer.Add(assembly) == false) { throw new Exception("error adding PrintMeshAssembly to Slicer!!"); } // set clip box Box2d clip_box = new Box2d(Vector2d.Zero, new Vector2d(CC.Settings.BedSizeXMM / 2, CC.Settings.BedSizeYMM / 2)); slicer.ValidRegions = new List <GeneralPolygon2d>() { new GeneralPolygon2d(new Polygon2d(clip_box.ComputeVertices())) }; result = slicer.Compute(); Success = true; } catch (Exception e) { DebugUtil.Log("GeometrySlicer.Compute: exception: " + e.Message); Success = false; } Finished = true; }
static GCodeFile generate_cnc_test(MeshPlanarMillSlicer.Result sliceSets, RepRapSettings settings, out ToolpathSet AccumulatedPaths) { int PLUNGE_SPEED = 800; AccumulatedPaths = new ToolpathSet(); GCodeFileAccumulator file_accumulator = new GCodeFileAccumulator(); GCodeBuilder builder = new GCodeBuilder(file_accumulator); BaseThreeAxisMillingCompiler Compiler = new BaseThreeAxisMillingCompiler(builder, settings, GenericMillingAssembler.Factory); Compiler.Begin(); /* * Clearing pass */ PlanarSliceStack clearingSlices = sliceSets.Clearing; int N = clearingSlices.Count; // assuming origin is at top of stock so we actaully are going down in Z layers for (int k = 0; k < N; ++k) { clearingSlices[k].Z = -(sliceSets.TopZ - clearingSlices[k].Z); } for (int layeri = 0; layeri < N; layeri++) { PlanarSlice slice = clearingSlices[layeri]; Compiler.AppendComment(string.Format("clearing layer {0} - {1}mm", layeri, slice.Z)); ToolpathSetBuilder layer_builder = new ToolpathSetBuilder() { MoveType = ToolpathTypes.Cut }; layer_builder.Initialize(Compiler.ToolPosition); // To do a layer-change, we need to plunge down at the first scheduled cutting position. // However we will not know that until we schedule the first set of paths. // So, we configure SequentialScheduler2d to call this function when it knows this information, // and then we can travel to the new XY position before we plunge to new Z Action <List <FillCurveSet2d>, SequentialScheduler2d> DoZChangeF = (curves, scheduler) => { Vector2d startPosXY = (curves[0].Loops.Count > 0) ? curves[0].Loops[0].Start : curves[0].Curves[0].Start; Vector3d startPosXYZ = new Vector3d(startPosXY.x, startPosXY.y, slice.Z); // TODO: we should retract at faster speed here? maybe use custom function that does this better? layer_builder.AppendTravel(startPosXYZ, PLUNGE_SPEED); scheduler.OnAppendCurveSetsF = null; }; SequentialScheduler2d layerScheduler = new SequentialScheduler2d(layer_builder, settings) { ExtrudeOnShortTravels = true, ShortTravelDistance = settings.Machine.NozzleDiamMM * 1.5 }; layerScheduler.OnAppendCurveSetsF = DoZChangeF; GroupScheduler2d groupScheduler = new GroupScheduler2d(layerScheduler, Compiler.ToolPosition.xy); foreach (GeneralPolygon2d shape in slice.Solids) { ShellsFillPolygon shells_gen = new ShellsFillPolygon(shape) { PathSpacing = settings.ShellsFillPathSpacingMM(), ToolWidth = settings.Machine.NozzleDiamMM, Layers = 10, OuterShellLast = false, DiscardTinyPerimterLengthMM = 1, DiscardTinyPolygonAreaMM2 = 1 }; shells_gen.Compute(); groupScheduler.BeginGroup(); groupScheduler.AppendCurveSets(shells_gen.Shells); groupScheduler.EndGroup(); } Compiler.AppendPaths(layer_builder.Paths, settings); AccumulatedPaths.Append(layer_builder.Paths); } /* * Horizontal finish pass */ PlanarSliceStack horzSlices = sliceSets.HorizontalFinish; int NH = horzSlices.Count; // assuming origin is at top of stock so we actaully are going down in Z layers for (int k = 0; k < NH; ++k) { horzSlices[k].Z = -(sliceSets.TopZ - horzSlices[k].Z); } for (int layeri = 0; layeri < NH; layeri++) { PlanarSlice slice = horzSlices[layeri]; Compiler.AppendComment(string.Format("horz finish layer {0} - {1}mm", layeri, slice.Z)); ToolpathSetBuilder layer_builder = new ToolpathSetBuilder() { MoveType = ToolpathTypes.Cut }; layer_builder.Initialize(Compiler.ToolPosition); Action <List <FillCurveSet2d>, SequentialScheduler2d> DoZChangeF = (curves, scheduler) => { Vector2d startPosXY = (curves[0].Loops.Count > 0) ? curves[0].Loops[0].Start : curves[0].Curves[0].Start; Vector3d startPosXYZ = new Vector3d(startPosXY.x, startPosXY.y, slice.Z); // TODO: we should retract at faster speed here? maybe use custom function that does this better? layer_builder.AppendTravel(startPosXYZ, PLUNGE_SPEED); scheduler.OnAppendCurveSetsF = null; }; SequentialScheduler2d layerScheduler = new SequentialScheduler2d(layer_builder, settings) { ExtrudeOnShortTravels = true, ShortTravelDistance = settings.Machine.NozzleDiamMM * 1.5 }; layerScheduler.OnAppendCurveSetsF = DoZChangeF; GroupScheduler2d groupScheduler = new GroupScheduler2d(layerScheduler, Compiler.ToolPosition.xy); foreach (GeneralPolygon2d shape in slice.Solids) { ShellsFillPolygon shells_gen = new ShellsFillPolygon(shape) { //InsetFromInputPolygonX = 0.0, PathSpacing = settings.ShellsFillPathSpacingMM(), ToolWidth = settings.Machine.NozzleDiamMM, Layers = 10, OuterShellLast = false, PreserveInputInsetTopology = false, DiscardTinyPerimterLengthMM = 1, DiscardTinyPolygonAreaMM2 = 1 }; shells_gen.Compute(); groupScheduler.BeginGroup(); groupScheduler.AppendCurveSets(shells_gen.Shells); groupScheduler.EndGroup(); } Compiler.AppendPaths(layer_builder.Paths, settings); AccumulatedPaths.Append(layer_builder.Paths); } // return to home position ToolpathSetBuilder finishBuilder = new ToolpathSetBuilder() { MoveType = ToolpathTypes.Cut }; finishBuilder.Initialize(Compiler.ToolPosition); finishBuilder.AppendTravel(Vector3d.Zero, PLUNGE_SPEED); Compiler.AppendPaths(finishBuilder.Paths, settings); Compiler.End(); return(file_accumulator.File); }
public void SetSlices(PlanarSliceStack slices) { Slices = slices; }
static string GenerateGCodeForMeshes(PrintMeshAssembly meshes) { AxisAlignedBox3d bounds = meshes.TotalBounds; double top_z = bounds.Depth; // configure settings RepRapSettings settings = new RepRapSettings(RepRap.Models.Unknown); settings.GenerateSupport = false; settings.EnableBridging = false; int nSpeed = 1200; // foam //int nSpeed = 700; // wood settings.RapidTravelSpeed = nSpeed; settings.RapidExtrudeSpeed = nSpeed; settings.CarefulExtrudeSpeed = nSpeed; settings.OuterPerimeterSpeedX = 1.0; settings.ZTravelSpeed = nSpeed; settings.RetractSpeed = nSpeed; settings.LayerHeightMM = 4.0; settings.Machine.NozzleDiamMM = 6.35; settings.Machine.BedSizeXMM = 240; settings.Machine.BedSizeYMM = 190; settings.RetractDistanceMM = 1; settings.EnableRetraction = true; settings.ShellsFillNozzleDiamStepX = 0.5; settings.SolidFillNozzleDiamStepX = 0.9; settings.SolidFillBorderOverlapX = 0.5; LastSettings = settings.CloneAs <SingleMaterialFFFSettings>(); System.Console.WriteLine("Slicing..."); // slice meshes MeshPlanarMillSlicer slicer = new MeshPlanarMillSlicer() { LayerHeightMM = settings.LayerHeightMM, ToolDiameter = settings.Machine.NozzleDiamMM, ExpandStockAmount = 0.4 * settings.Machine.NozzleDiamMM }; slicer.Add(meshes); MeshPlanarMillSlicer.Result sliceResult = slicer.Compute(); PlanarSliceStack slices = sliceResult.Clearing; System.Console.WriteLine("Generating GCode..."); ToolpathSet accumPaths; GCodeFile genGCode = generate_cnc_test(sliceResult, settings, out accumPaths); System.Console.WriteLine("Writing GCode..."); string sWritePath = "../../../sample_output/generated.nc"; StandardGCodeWriter writer = new StandardGCodeWriter() { CommentStyle = StandardGCodeWriter.CommentStyles.Bracket }; using (StreamWriter w = new StreamWriter(sWritePath)) { writer.WriteFile(genGCode, w); } //DMesh3 tube_mesh = GenerateTubeMeshesForGCode(sWritePath, settings.Machine.NozzleDiamMM); DMesh3 tube_mesh = GenerateTubeMeshesForGCode(sWritePath, 0.4); StandardMeshWriter.WriteMesh("../../../sample_output/generated_tubes.obj", tube_mesh, WriteOptions.Defaults); if (SHOW_RELOADED_GCODE_PATHS == false) { View.SetPaths(accumPaths, settings); View.PathDiameterMM = (float)settings.Machine.NozzleDiamMM; } slices.Add(sliceResult.HorizontalFinish.Slices); slices.Slices.Sort((a, b) => { return(a.Z.CompareTo(b.Z)); }); View.SetSlices(slices); View.CurrentLayer = slices.Slices.Count - 1; return(sWritePath); }
public void SetSlices(PlanarSliceStack slices) { Stack = slices; CurrentLayer = 0; SliceImages = new List <SKBitmap>(); }
static GCodeInfo GenerateGCodeForFile(string filename, Action <string, string> errorF, Func <bool> cancelF) { GCodeInfo info = new GCodeInfo(); DMesh3 mesh = StandardMeshReader.ReadMesh(filename); if (mesh == null || mesh.TriangleCount == 0) { throw new Exception("File " + filename + " is invalid or empty"); } bool ENABLE_SUPPORT_ZSHIFT = true; // configure settings MakerbotSettings settings = new MakerbotSettings(Makerbot.Models.Replicator2); //MonopriceSettings settings = new MonopriceSettings(Monoprice.Models.MP_Select_Mini_V2); //PrintrbotSettings settings = new PrintrbotSettings(Printrbot.Models.Plus); settings.ExtruderTempC = 200; settings.Shells = 2; settings.InteriorSolidRegionShells = 0; settings.SparseLinearInfillStepX = 10; settings.ClipSelfOverlaps = false; settings.GenerateSupport = true; settings.EnableSupportShell = true; PrintMeshAssembly meshes = new PrintMeshAssembly(); meshes.AddMesh(mesh); // slice meshes MeshPlanarSlicerPro slicer = new MeshPlanarSlicerPro() { LayerHeightMM = settings.LayerHeightMM, SliceFactoryF = PlanarSlicePro.FactoryF }; slicer.Add(meshes); slicer.CancelF = cancelF; PlanarSliceStack slices = slicer.Compute(); if (slicer.WasCancelled) { return(info); } info.SliceCount = slices.Count; info.SliceBounds = slices.Bounds; // run print generator SingleMaterialFFFPrintGenPro printGen = new SingleMaterialFFFPrintGenPro(meshes, slices, settings); printGen.ErrorF = errorF; printGen.CancelF = cancelF; if (ENABLE_SUPPORT_ZSHIFT) { printGen.LayerPostProcessor = new SupportConnectionPostProcessor() { ZOffsetMM = 0.2f } } ; printGen.AccumulatePathSet = true; printGen.Generate(); if (printGen.WasCancelled) { return(info); } GCodeFile genGCode = printGen.Result; info.PathBounds = printGen.AccumulatedPaths.Bounds; info.ExtrudeBounds = printGen.AccumulatedPaths.ExtrudeBounds; info.TotalLength = CurveUtils.ArcLength(printGen.AccumulatedPaths.AllPositionsItr()); info.GCodeLines = genGCode.LineCount; // write to in-memory string StandardGCodeWriter writer = new StandardGCodeWriter(); using (MemoryStream membuf = new MemoryStream()) { using (StreamWriter w = new StreamWriter(membuf)) { writer.WriteFile(genGCode, w); info.GCodeBytes = (int)membuf.Length; } } info.completed = true; return(info); } }
static string GenerateGCodeForMeshes(PrintMeshAssembly meshes) { bool ENABLE_SUPPORT_ZSHIFT = true; // configure settings //MakerbotSettings settings = new MakerbotSettings(Makerbot.Models.Replicator2); //FlashforgeSettings settings = new FlashforgeSettings(Flashforge.Models.CreatorPro); //MonopriceSettings settings = new MonopriceSettings(Monoprice.Models.MP_Select_Mini_V2); PrintrbotSettings settings = new PrintrbotSettings(Printrbot.Models.Plus); //PrusaSettings settings = new PrusaSettings(Prusa.Models.i3_MK3); //settings.ExtruderTempC = 215; //settings.Machine.NozzleDiamMM = 0.4; settings.Shells = 2; settings.InteriorSolidRegionShells = 0; settings.SparseLinearInfillStepX = 5; //settings.SolidFillNozzleDiamStepX = 0; //settings.SolidFillBorderOverlapX = 0; //settings.SparseFillBorderOverlapX = 0; settings.ClipSelfOverlaps = false; //settings.RoofLayers = settings.FloorLayers = 0; //settings.LayerRangeFilter = new Interval1i(245, 255); //settings.LayerRangeFilter = new Interval1i(0, 0); settings.EnableBridging = true; settings.GenerateSupport = false; settings.EnableSupportShell = true; settings.SupportMinZTips = false; settings.SupportSolidSpace = 0.35; settings.SupportOverhangAngleDeg = 25; //settings.OuterShellLast = true; //settings.Shells = 0; //settings.Machine.NozzleDiamMM = 0.75; //settings.Machine.MaxLayerHeightMM = 0.5; //settings.FillPathSpacingMM = settings.Machine.NozzleDiamMM; //settings.LayerHeightMM = 0.5; settings.StartLayers = 0; settings.StartLayerHeightMM = 0.3; //settings.LayerRangeFilter = new Interval1i(130, 140); LastSettings = settings.CloneAs <SingleMaterialFFFSettings>(); System.Console.WriteLine("Slicing..."); // slice meshes MeshPlanarSlicer slicer = new MeshPlanarSlicer() { LayerHeightMM = settings.LayerHeightMM }; if (settings.StartLayers > 0) { int start_layers = settings.StartLayers; double std_layer_height = settings.LayerHeightMM; double start_layer_height = settings.StartLayerHeightMM; slicer.LayerHeightF = (layer_i) => { return((layer_i < start_layers) ? start_layer_height : std_layer_height); }; } slicer.Add(meshes); PlanarSliceStack slices = slicer.Compute(); System.Console.WriteLine("Generating GCode..."); // run print generator SingleMaterialFFFPrintGenerator printGen = new SingleMaterialFFFPrintGenerator(meshes, slices, settings); if (ENABLE_SUPPORT_ZSHIFT) { printGen.LayerPostProcessor = new SupportConnectionPostProcessor() { ZOffsetMM = 0.2f } } ; printGen.AccumulatePathSet = (SHOW_RELOADED_GCODE_PATHS == false); printGen.Generate(); GCodeFile genGCode = printGen.Result; System.Console.WriteLine("Writing GCode..."); string sWritePath = "../../../sample_output/generated.gcode"; StandardGCodeWriter writer = new StandardGCodeWriter(); using (StreamWriter w = new StreamWriter(sWritePath)) { writer.WriteFile(genGCode, w); } if (settings is ISailfishSettings) { System.Diagnostics.Process.Start(GPX_PATH, (settings as ISailfishSettings).GPXModelFlag + " -p " + sWritePath); } View.PathDiameterMM = (float)settings.Machine.NozzleDiamMM - 0.005f; if (SHOW_RELOADED_GCODE_PATHS == false) { View.SetPaths(printGen.AccumulatedPaths, settings); View.SetSlices(slices); } return(sWritePath); }
static void GenerateGCodeForSliceFile(string sliceFile) { PlanarSliceStack slices = new PlanarSliceStack(); using (TextReader reader = new StreamReader(sliceFile)) { slices.ReadSimpleSliceFormat(reader); } // configure settings MakerbotSettings settings = new MakerbotSettings(Makerbot.Models.Replicator2); //MonopriceSettings settings = new MonopriceSettings(Monoprice.Models.MP_Select_Mini_V2); //PrintrbotSettings settings = new PrintrbotSettings(Printrbot.Models.Plus); settings.Shells = 2; settings.SparseLinearInfillStepX = 10; settings.InteriorSolidRegionShells = 1; settings.ClipSelfOverlaps = true; settings.GenerateSupport = true; settings.SupportSpacingStepX = 5.0; settings.SupportVolumeScale = 1.0; //settings.LayerRangeFilter = new Interval1i(0,10); LastSettings = settings.CloneAs <SingleMaterialFFFSettings>(); // empty... PrintMeshAssembly meshes = new PrintMeshAssembly(); // run print generator SingleMaterialFFFPrintGenerator printGen = new SingleMaterialFFFPrintGenerator(meshes, slices, settings); printGen.LayerPostProcessor = new SupportConnectionPostProcessor() { ZOffsetMM = 0.15f }; printGen.AccumulatePathSet = (SHOW_RELOADED_GCODE_PATHS == false); printGen.Generate(); GCodeFile genGCode = printGen.Result; string sWritePath = "../../../sample_output/generated.gcode"; StandardGCodeWriter writer = new StandardGCodeWriter(); using (StreamWriter w = new StreamWriter(sWritePath)) { writer.WriteFile(genGCode, w); } if (settings is MakerbotSettings) { System.Diagnostics.Process.Start(GPX_PATH, "-p " + sWritePath); } if (SHOW_RELOADED_GCODE_PATHS) { LoadGeneratedGCodeFile(sWritePath); } else { View.SetPaths(printGen.AccumulatedPaths, settings); } }
private void update_slice_height_gizmo() { if (CurrentToolpaths == null) { if (SliceHeightGizmo != null && SceneUtil.IsVisible(SliceHeightGizmo)) { SceneUtil.SetVisible(SliceHeightGizmo, false); } slice_gizmo_valid = false; return; } if (slice_gizmo_valid) { return; } AxisAlignedBox3f bounds = GetPrintMeshesBounds(true); if (bounds == AxisAlignedBox3f.Empty) { return; // will be rectified next frame? } int nSlices = CurrentToolpaths.GetSlices().Count; PlanarSliceStack slices = CurrentToolpaths.GetSlices(); // line is floating //bounds.Min.y = (float)slices[0].Z; //bounds.Max.y = (float)slices[slices.Count - 1].Z; // line at ground bounds.Min.y = 0; bounds.Max.y = (float)(slices[slices.Count - 1].Z - slices[0].Z); Vector3f basePos = new Vector3f(bounds.Max.x, bounds.Min.y, bounds.Max.z); basePos.x += 10; basePos.z += 10; Vector3f topPos = basePos + bounds.Height * Vector3f.AxisY; if (SliceHeightGizmo == null) { SliceHeightGizmo = new SlicePlaneHeightSO() { LineAlwaysVisible = false }; SliceHeightGizmo.Create(CC.ActiveScene.PivotSOMaterial, null); SliceHeightGizmo.DisableShadows(); CC.ActiveScene.AddSceneObject(SliceHeightGizmo); SliceHeightGizmo.Name = "Slice_Height"; SliceHeightGizmo.ConstraintFrameS = new Frame3f(basePos); SliceHeightGizmo.SetLocalFrame(SliceHeightGizmo.ConstraintFrameS, CoordSpace.SceneCoords); SliceHeightGizmo.MinPosS = basePos; SliceHeightGizmo.MaxPosS = topPos; SliceHeightGizmo.CenterPosS = bounds.Point(0, -1, 0); SliceHeightGizmo.BoundsDim = (float)Math.Max(bounds.Width, bounds.Depth) + 10.0f; SliceHeightGizmo.OnTransformModified += SliceHeightGizmo_OnTransformModified; SliceHeightGizmo.InitializeLiveGizmo(CC.ActiveScene); } if (SceneUtil.IsVisible(SliceHeightGizmo) == false) { SceneUtil.SetVisible(SliceHeightGizmo, true); } SliceHeightGizmo.ConstraintFrameS = new Frame3f(basePos); ignore_xform_event = true; SliceHeightGizmo.SetLocalFrame(SliceHeightGizmo.ConstraintFrameS, CoordSpace.SceneCoords); ignore_xform_event = false; SliceHeightGizmo.MinPosS = basePos; SliceHeightGizmo.MaxPosS = topPos; SliceHeightGizmo.CenterPosS = bounds.Point(0, -1, 0); SliceHeightGizmo.BoundsDim = (float)Math.Max(bounds.Width, bounds.Depth) + 10.0f; set_slice_height_from_layer(); slice_gizmo_valid = true; }
public void ComputeOnBackgroundThread() { Deviation = null; DebugUtil.Log(SO.GetToolpathStats()); ToolpathSet paths = SO.GetToolpaths(); PlanarSliceStack slices = SO.GetSlices(); var settings = SO.GetSettings(); // AAHHH double bed_width = settings.Machine.BedSizeXMM; double bed_height = settings.Machine.BedSizeYMM; Vector3d origin = new Vector3d(-bed_width / 2, -bed_height / 2, 0); if (settings is gs.info.MakerbotSettings) { origin = Vector3d.Zero; } List <DeviationPt> points = new List <DeviationPt>(); SpinLock pointsLock = new SpinLock(); Action <DeviationPt> appendPointF = (pt) => { bool entered = false; pointsLock.Enter(ref entered); points.Add(pt); pointsLock.Exit(); }; double tolerance = settings.Machine.NozzleDiamMM * 0.5 + DeviationToleranceMM; gParallel.ForEach(Interval1i.Range(slices.Count), (slicei) => { PlanarSlice slice = slices[slicei]; //Interval1d zrange = (slicei < slices.Count - 1) ? // new Interval1d(slice.Z, slices[slicei + 1].Z - 0.5*settings.LayerHeightMM) : // new Interval1d(slice.Z, slice.Z + 0.5*settings.LayerHeightMM); double dz = 0.5 * settings.LayerHeightMM; Interval1d zrange = new Interval1d(slice.Z - dz, slice.Z + dz); double cellSize = 2.0f; ToolpathsLayerGrid grid = new ToolpathsLayerGrid(); grid.Build(paths, zrange, cellSize); foreach (GeneralPolygon2d poly in slice.Solids) { measure_poly(poly.Outer, slice.Z, grid, tolerance, appendPointF); foreach (var hole in poly.Holes) { measure_poly(poly.Outer, slice.Z, grid, tolerance, appendPointF); } } }); int N = points.Count; for (int k = 0; k < N; ++k) { DeviationPt pt = points[k]; Vector3d v = origin + pt.pos; v = MeshTransforms.ConvertZUpToYUp(v); pt.pos = MeshTransforms.FlipLeftRightCoordSystems(v); points[k] = pt; } Deviation = new DeviationData(); Deviation.DeviationPoints = points; OnGeometryUpdateRequired?.Invoke(this); }