public override void finish() { base.finish(); //해당 작업을 끝내기. save(); InfoObj.SetActive(false); StoryParent.SetActive(false); PuzzleParent.SetActive(false); GoodsParent.SetActive(false); BaseObj.SetActive(false); PlacementObj.GetComponent <PlacementScript>().Placement(); MainManager.GetComponent <Main_Manager>().backtoMain(); }
//해당 작업을 끝내기. public override void finish() { base.finish(); Button[0].SetActive(false); Button[1].SetActive(false); backButton.SetActive(false); InfoObj.SetActive(false); LockObj.SetActive(false); InsufficientObj.SetActive(false); SelectObj.SetActive(false); Shop_Background.SetActive(false); MoneyText.text = ""; save(); PlacementObj.GetComponent <PlacementScript>().Placement(); MainManager.GetComponent <Main_Manager>().backtoMain(); }