private void Awake() { Instance = this; int gridWidth = 10; int gridHeight = 10; float cellSize = 10f; grid = new GridXZ <GridObject>(gridWidth, gridHeight, cellSize, new Vector3(0, 0, 0), (GridXZ <GridObject> g, int x, int y) => new GridObject(g, x, y)); placedObjectTypeSO = null;// placedObjectTypeSOList[0]; }
public static PlacedObject_Done Create(Vector3 worldPosition, Vector2Int origin, PlacedObjectTypeSO.Dir dir, PlacedObjectTypeSO placedObjectTypeSO) { Transform placedObjectTransform = Instantiate(placedObjectTypeSO.prefab, worldPosition, Quaternion.Euler(0, placedObjectTypeSO.GetRotationAngle(dir), 0)); PlacedObject_Done placedObject = placedObjectTransform.GetComponent <PlacedObject_Done>(); placedObject.Setup(placedObjectTypeSO, origin, dir); return(placedObject); }
protected virtual void Awake() { Instance = this; int gridWidth = 10; int gridHeight = 10; float cellSize = 10f; grid = new Grid <GridObject>(gridWidth, gridHeight, cellSize, new Vector3(0, 0, 0), (Grid <GridObject> g, int x, int y) => new GridObject(g, x, y)); placedObjectTypeSO = null; }
protected override void RefreshVisual() { if (visual != null) { Destroy(visual.gameObject); visual = null; } PlacedObjectTypeSO placedObjectTypeSO = LoopBuildingSystem._Instance.GetPlacedObjectTypeSO(); if (placedObjectTypeSO != null) { visual = Instantiate(placedObjectTypeSO.visual, Vector3.zero, Quaternion.identity); visual.parent = transform; visual.localPosition = Vector3.zero; visual.localEulerAngles = Vector3.zero; } }
private void RefreshVisual() { if (visual != null) { Destroy(visual.gameObject); visual = null; } PlacedObjectTypeSO placedObjectTypeSO = GridBuildingSystem3D.Instance.GetPlacedObjectTypeSO(); if (placedObjectTypeSO != null) { visual = Instantiate(placedObjectTypeSO.visual, Vector3.zero, Quaternion.identity); visual.parent = transform; visual.localPosition = Vector3.zero; visual.localEulerAngles = Vector3.zero; SetLayerRecursive(visual.gameObject, 11); } }
protected virtual void Setup(PlacedObjectTypeSO placedObjectTypeSO, Vector2Int origin, PlacedObjectTypeSO.Dir dir) { this.placedObjectTypeSO = placedObjectTypeSO; this.origin = origin; this.dir = dir; }
private void Update() { // 当点击的地板有建筑时,应该抬起重放 if (Input.GetMouseButtonDown(0) && placedObjectTypeSO == null) { Vector3 mousePosition = Mouse3D.GetMouseWorldPosition(); if (grid.GetGridObject(mousePosition) != null) { // Valid Grid Position PlacedObject_Done placedObject = grid.GetGridObject(mousePosition).GetPlacedObject(); if (placedObject != null) { // Demolish placedObject.DestroySelf(); List <Vector2Int> gridPositionList = placedObject.GetGridPositionList(); foreach (Vector2Int gridPosition in gridPositionList) { grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject(); } placedObjectTypeSO = placedObject.PlacedObjectTypeSO; RefreshSelectedObjectType(); return; } } } if (Input.GetMouseButtonDown(0) && placedObjectTypeSO != null) { Vector3 mousePosition = Mouse3D.GetMouseWorldPosition(); grid.GetXZ(mousePosition, out int x, out int z); Vector2Int placedObjectOrigin = new Vector2Int(x, z); placedObjectOrigin = grid.ValidateGridPosition(placedObjectOrigin); // Test Can Build List <Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(placedObjectOrigin, dir); bool canBuild = true; foreach (Vector2Int gridPosition in gridPositionList) { if (!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild()) { canBuild = false; break; } } if (canBuild) { Vector2Int rotationOffset = placedObjectTypeSO.GetRotationOffset(dir); Vector3 placedObjectWorldPosition = grid.GetWorldPosition(placedObjectOrigin.x, placedObjectOrigin.y) + new Vector3(rotationOffset.x, 0, rotationOffset.y) * grid.GetCellSize(); PlacedObject_Done placedObject = PlacedObject_Done.Create(placedObjectWorldPosition, placedObjectOrigin, dir, placedObjectTypeSO); foreach (Vector2Int gridPosition in gridPositionList) { grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject); } OnObjectPlaced?.Invoke(this, EventArgs.Empty); //DeselectObjectType(); } else { // Cannot build here UtilsClass.CreateWorldTextPopup("Cannot Build Here!", mousePosition); } } if (Input.GetKeyDown(KeyCode.R)) { dir = PlacedObjectTypeSO.GetNextDir(dir); } if (Input.GetKeyDown(KeyCode.Alpha1)) { placedObjectTypeSO = placedObjectTypeSOList[0]; RefreshSelectedObjectType(); } if (Input.GetKeyDown(KeyCode.Alpha2)) { placedObjectTypeSO = placedObjectTypeSOList[1]; RefreshSelectedObjectType(); } if (Input.GetKeyDown(KeyCode.Alpha3)) { placedObjectTypeSO = placedObjectTypeSOList[2]; RefreshSelectedObjectType(); } if (Input.GetKeyDown(KeyCode.Alpha4)) { placedObjectTypeSO = placedObjectTypeSOList[3]; RefreshSelectedObjectType(); } if (Input.GetKeyDown(KeyCode.Alpha5)) { placedObjectTypeSO = placedObjectTypeSOList[4]; RefreshSelectedObjectType(); } if (Input.GetKeyDown(KeyCode.Alpha6)) { placedObjectTypeSO = placedObjectTypeSOList[5]; RefreshSelectedObjectType(); } if (Input.GetKeyDown(KeyCode.Alpha0)) { DeselectObjectType(); } if (Input.GetMouseButtonDown(1)) { Vector3 mousePosition = Mouse3D.GetMouseWorldPosition(); if (grid.GetGridObject(mousePosition) != null) { // Valid Grid Position PlacedObject_Done placedObject = grid.GetGridObject(mousePosition).GetPlacedObject(); if (placedObject != null) { // Demolish placedObject.DestroySelf(); List <Vector2Int> gridPositionList = placedObject.GetGridPositionList(); foreach (Vector2Int gridPosition in gridPositionList) { grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject(); } } } } }
private void DeselectObjectType() { placedObjectTypeSO = null; RefreshSelectedObjectType(); }
private void Setup(PlacedObjectTypeSO placedObjectTypeSO, Vector2Int origin, PlacedObjectTypeSO.Dir dir) { this.placedObjectTypeSO = placedObjectTypeSO; this.origin = origin; this.dir = dir; }