public override void OnPlacementConfirm(GridPosition gridPos, Vector3 worldPos)
 {
     CheckTile(gridPos);
     if (placingTile)
     {
         placingTile.Position = gridPos;
         placingTile.gameObject.SetActive(true);
     }
     placingTile = null;
     PlaceableManager.StopPlacing();
 }